Huh, cool, that's easy to fix. it just means that math.random() is getting a number that it "perceives" as 1, and when you only feed math.random() one number it treats the other index as 1, therefore there is no interval. Will do it tonight I hope.
The game takes so long to load because of the map generation process. You get a nice readout in the console if you run it from a CLI, and in windows.
Lap wrote:I think the main love page should have a screenshot from this and Ten-Second War to showcase what can be made with love. This is a great project.
Lap wrote:I think the main love page should have a screenshot from this and Ten-Second War to showcase what can be made with love. This is a great project.
I've been telling rude and thelinx we need newer screenshots, I completely agree with you.
Virox wrote:I'm glad to see this project is still active. Looking forward to further developments!
I'm working on it on and off (mostly off at the moment, I have a lot of other stuff to do) but the next thing planned is some form of GUI for more casual players, and then likely some optimisation. Glad you're enjoying it.