Hello! I'm working on a multiplayer game, I'm using the LUBE library for it.
So, in my game there is a map of course, there's not alot of map changes expected, but there can be pretty many over time, so I thought that you would download the part of the map you enter, and when you enter a new rectangle, you download that part.
However, I'm not very expericed with networking, currently im sending pieces of the map from the server to the client via UDP and LUBE. It seems like this is a bad way of doing it, since if the packet is too big, it seems to dissapear and never make it to the client which makes it very unpredictable.
So, my question is basiclly what other options I have
send changes in map
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