Hardon Collider dx, dy (Separating vector) problem

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
User avatar
Suspicious_37
Prole
Posts: 10
Joined: Tue Oct 16, 2012 12:22 pm
Location: Australia
Contact:

Hardon Collider dx, dy (Separating vector) problem

Post by Suspicious_37 »

I'm having a few problems with the separating vector function that HardonCollider has. I've been using it of course to make walls and make sure the player doesn't go through enemies and such. But sometimes (I guess most of the time) I have a random bug where the player flies around a little and then finally go through the object (so not what I'm looking for). But then sometimes I don't have this bug and it works 100% perfect. HardonCollider is very very good but some stuff is a pain to learn and understand.. So if anyone has any help for me that would be amazing! Thanks in advanced! :3

Im unable to upload a .love file right now but here is a GitHub Link: https://github.com/Piquant2013/ZombieGame
Post Reply

Who is online

Users browsing this forum: No registered users and 59 guests