General discussion about LÖVE, Lua, game development, puns, and unicorns.
Robin
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by Robin » Sun Aug 01, 2010 9:38 pm
Jasoco wrote: Would UPX work on the OS X versions of the DLL's? i.e. the Frameworks that are mostly ASCII text code? If someone created a single-click OS X launcher that would decompress all of it, run it from a temp folder then clean up, I'd bite!
Well, it works with binary formats. But why are those Frameworks mostly ASCII?
(Also, in the future, no-one will have to download LÖVE, because it will come with the operating system.
)
Jasoco
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by Jasoco » Mon Aug 02, 2010 3:32 am
Open-source I assume. I dunno. Some of it's binaries, but a lot is text. Also, it compresses really well if ZIPped.
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by TechnoCat » Mon Aug 02, 2010 6:44 pm
Robin wrote: Well, it works with binary formats. But why are those Frameworks mostly ASCII?
I believe it is sourcecode.
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by bmelts » Wed Aug 04, 2010 1:17 am
The frameworks come with the library's header files (the files you'd find installed in /usr/include or wherever).
Robin
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by Robin » Wed Aug 04, 2010 8:07 am
anjo wrote: The frameworks come with the library's header files (the files you'd find installed in /usr/include or wherever).
Are the header files so large then?
bmelts
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by bmelts » Wed Aug 04, 2010 6:04 pm
Robin wrote: Are the header files so large then?
Well, collectively the headers are about 2MB, though around half of that is FreeType's fault (and another quarter is SDL's).
Robin
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by Robin » Wed Aug 04, 2010 6:16 pm
Luiji
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by Luiji » Sat Aug 14, 2010 7:07 pm
UPX is cool, but I don't recommend using the LZMA option because LZMA requires a lot of overhead during the decompression stage. The default options are sufficient.
Good bye.
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