My Adventure Game Engine - Making Way For Adventure Engine 2

Showcase your libraries, tools and other projects that help your fellow love users.
philnelson
Prole
Posts: 48
Joined: Sun Feb 01, 2009 3:32 am

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by philnelson »

Just uselessposting to say HOT DAMN. This is nifty as all get-out.
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by Jasoco »

I'm currently rewriting my Adventure engine using better methods that I've learned since I last programmed it. My old code is a mess. Time to drop the cruft and start over. I tried to just modify the current code and it's such a mess. I hardcoded sizes and stuff and there's just soooo much of it that needs to be dropped. Time to begin again. Whoo. Already have a new scrolling map system using Translate instead of my old camera system. So much easier and so much less code. Should have used it from the start.

Hope to have a prototype and new thread for it in the next few weeks.
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by TechnoCat »

Jasoco wrote:Hope to have a prototype and new thread for it in the next few weeks.
I hope to see the progress on github. ;)
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by Jasoco »

TechnoCat wrote:
Jasoco wrote:Hope to have a prototype and new thread for it in the next few weeks.
I hope to see the progress on github. ;)
If I can remember how to upload to it again.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by Robin »

Code: Select all

git push
;)
Help us help you: attach a .love.
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by TechnoCat »

Robin wrote:

Code: Select all

git push
;)
Let's not oversimplify now.
This should do it:

Code: Select all

git commit -a   (-a will commit all changes)
git push
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by Robin »

Yeah, it will probably what he needs, but it's bad practice.

Jasoco: commit regularly, preferably after every change. It will make git more effective.
Help us help you: attach a .love.
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by Jasoco »

Every change? I Command+S all the time. Do you mean every save or every time I finish for the day or something? I remember there were three commands I needed. They're probably in this thread somewhere. I should have written them down and created a script to do it for me.

I won't be replacing the original project until the new version is a little more mature. Right now all I have is this...
MacMx.png
MacMx.png (439.33 KiB) Viewed 393 times
But it's already better because it has a tighter collision grid for colliding with quarter tiles and not just full tiles.

Rebuilding from the ground up, baby.
User avatar
nevon
Commander of the Circuloids
Posts: 938
Joined: Thu Feb 14, 2008 8:25 pm
Location: Stockholm, Sweden
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by nevon »

Jasoco wrote:Every change? I Command+S all the time. Do you mean every save or every time I finish for the day or something?
Basically every time you make something useful. There's no point in updating if all you've done is change a couple of strings (unless you're finished for the day, or something), but if you've added some functionality, fixed a bug, made some architectural change, etc. commit and push.
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: My Adventure Game Engine - GIT friendly since 2010!

Post by BlackBulletIV »

How do you make a plain "git push" work? I always have to do "git push origin master" (changing "master" to whatever branch I'm using, which is almost always "master"), which I've aliased as "git pushom".
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests