I'm too lazy to write a new description so I just copied and pasted the description from my GAMEJOLT page.
You can find it here: http://gamejolt.com/games/sh1ft/138021
What is SH1FT?
SH1FT is a game were you run, jump and most importantly invert gravity in order to reach the exit and progress to the next level. There are 20 levels in total.
Controls(by default).
jump = 'w'
move right = 'd'
move left = 'a'
invert gravity = 'space'
switch = 'shift'
OptionStuff
toggle fullscreen = 'F1'
increase sound volume = '+' or 'F3'
decrease sound volume = '-' or 'F2'
New in this version (V1.1)
fixed a glitch were the player would shake when jumping to a higher elevation
fixed a glitch were moving platforms wouldn't reset properly when the player dies
added death sound effect
added two new particles
Screenshots
Last edited by Hydrogen Maniac on Mon Apr 04, 2016 7:49 am, edited 2 times in total.
This is pretty awesome. Is it intentional to let player jump if they just fell? Also the collision detection does weird things sometimes. Including ledge forgiveness and wobbliness.
Suggestions:
*Add death sound and particles for more impact.
*Keep the level restart state consistent. I noticed that some levels were reset to original state while others were left the way you died in them. Restarting level and finding you can't rely on learned muscle memory is annoying when dealing with fast paced obstacle courses.
Thanks for the feedback. I'll try to get the restart state to be more consistent and improve the collision in the next patch.
PS. yeah, the jumping thing is intentional
The game doesn't work at all for me. I've submitted a screenshot of how it looks, and it crashes after a couple of seconds. Tried on Löve 0.10.1 on Windows 10. My GPU is a GeForce GTX 460 with latest drivers.
hmm... I wish I could be of more help but I honestly have no idea of what's causing this , but I'll try to pass the game over to some of my friends who havn't tried it yet to see if can replicate the problem on their system.
For me (under Linux, using WindowMaker as the window manager) the window starts to move down until it goes off the screen. I could see the menu there before it disappeared, though.
I'll try to fix the fullscreen problem in V1.2, should be an easy fix.
Btw are you playing V1.0 or V1.1? The physics should be a bit better in the later version.