I have been working on a "clone" of games like Terraria and Minecraft for about a month now. I figured it was time to show off progress a little bit.
The world is generated in chunks, and is effectively infinite (rounding errors make the game spaz at ~2-billion tiles out). Right now the basics of world generation, physics, collisions, and player controls are in place. Crafting, combat, and lighting have been partially implemented. Other things such as lighting, enemies, and world saving/loading are planned as well.
Constructive criticism and ideas are welcome, and encouraged, for both the game and the code. If you have any questions or issues please let me know.
Thanks for your time
![Smile :)](./images/smilies/ms-smile.png)
If you want to keep up with progress, bookmark the itch.io link. I post updates frequently to that page.
https://cavegame.itch.io/play
Controls:
A, D - move
Space - Jump
Click - use item
Scrollwheel - change item
Escape - open inventory
Tab - open console
Edit: reuploaded the .love with a few bug fixes.
Edit 2: putting up newest edition of the project, along with some new info.
Edit 3: bumping about major updates.