I've made small game prototype about slime, it sticks to walls and ceiling.
Slime!
Slime!
- Attachments
-
- slime-01c.love
- (2 KiB) Downloaded 265 times
Re: Slime!
That's cool V smooth. Is that using the physic engine?
Current project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life. Simple to learn, hard to master. Learn when to advance, dodge, strike and counter. Learn how to strike without being struck.
https://discord.gg/HeHgwE5nsZ
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life. Simple to learn, hard to master. Learn when to advance, dodge, strike and counter. Learn how to strike without being struck.
https://discord.gg/HeHgwE5nsZ
Re: Slime!
No, just script with tiles detection. The character is actual round and now checks only vertical / horizontal collisions on the same line from center.
The map is just array:
Code: Select all
map = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,1,0,1,1,0},
{0,0,0,0,0,0,0,0,1,0,0},
{0,0,0,0,1,0,0,0,0,0,0},
{1,1,1,1,1,1,1,0,1,1,0},
{1,1,1,1,1,1,1,0,1,1,0},
{1,1,1,1,1,1,1,0,0,0,0},
}
Re: Slime!
Next version, all code was reworked.
The map will be procedurally generated.
TODO: DLA-cluster-generated map.
The map will be procedurally generated.
TODO: DLA-cluster-generated map.
- Attachments
-
- slime-02c.love
- (3 KiB) Downloaded 223 times
Re: Slime!
Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?
Re: Slime!
I can make game after I have some experience.
I have not enough experience.
I'm making prototypes
It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.
Re: Slime!
It's kinda funny for me, that i was that guy on github who asked you to do that fov thingdarkfrei wrote: ↑Sat Jul 17, 2021 8:11 pmI can make game after I have some experience.
I have not enough experience.
I'm making prototypes
It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.
Re: Slime!
Thanks for asking, it motivates me to make it
Re: Slime!
Version 02e:
procedurally DLA-cluster map generation
coins, that must be collected
field of view, where you are need to explore the map
procedurally DLA-cluster map generation
coins, that must be collected
field of view, where you are need to explore the map
- Attachments
-
- slime-02e.love
- (5.07 KiB) Downloaded 158 times
- Gunroar:Cannon()
- Party member
- Posts: 1088
- Joined: Thu Dec 10, 2020 1:57 am
Re: Slime!
Wow, nice (prospects of slimeRL ). Are enemies next?
Maybe you could make the tiles in the field of view get darker the further away it is from the player.
Maybe you could make the tiles in the field of view get darker the further away it is from the player.
Who is online
Users browsing this forum: No registered users and 5 guests