I've made small game prototype about slime, it sticks to walls and ceiling.
Slime!
Slime!
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slime-01c.love
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Re: Slime!
That's cool V smooth. Is that using the physic engine?
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
Re: Slime!
No, just script with tiles detection. The character is actual round and now checks only vertical / horizontal collisions on the same line from center.
The map is just array:
Code: Select all
map = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,1,0,1,1,0},
{0,0,0,0,0,0,0,0,1,0,0},
{0,0,0,0,1,0,0,0,0,0,0},
{1,1,1,1,1,1,1,0,1,1,0},
{1,1,1,1,1,1,1,0,1,1,0},
{1,1,1,1,1,1,1,0,0,0,0},
}
Re: Slime!
Next version, all code was reworked.
The map will be procedurally generated.
TODO: DLA-cluster-generated map.
The map will be procedurally generated.
TODO: DLA-cluster-generated map.
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slime-02c.love
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Re: Slime!
Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?
Re: Slime!
I can make game after I have some experience.
I have not enough experience.
I'm making prototypes
![Smile :)](./images/smilies/ms-smile.png)
It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.
Re: Slime!
It's kinda funny for me, that i was that guy on github who asked you to do that fov thingdarkfrei wrote: ↑Sat Jul 17, 2021 8:11 pmI can make game after I have some experience.
I have not enough experience.
I'm making prototypes
It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.
Re: Slime!
Thanks for asking, it motivates me to make it
![Smile :)](./images/smilies/ms-smile.png)
Re: Slime!
Version 02e:
procedurally DLA-cluster map generation
coins, that must be collected
field of view, where you are need to explore the map
procedurally DLA-cluster map generation
coins, that must be collected
field of view, where you are need to explore the map
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slime-02e.love
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- Gunroar:Cannon()
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Re: Slime!
Wow, nice (prospects of slimeRL
). Are enemies next?
Maybe you could make the tiles in the field of view get darker the further away it is from the player.
![Razz :P](./images/smilies/ms-razz.png)
Maybe you could make the tiles in the field of view get darker the further away it is from the player.
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