Thanks mate! We're zeroing in on a new update with aircraft and the weapons overhaul. It's going quite well. Watch this thread or Twitter for when that update comes around.
Bombs and Bullets - a 2D RTS inspired by Command and Conquer
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Started the weapons overhaul
+ All weapons stats re-adjusted
+ Finally added bullets to the game. They replace the ominous white spheres
- currently they are to scale at least for line width and caliber, so we definitely need to double or triple that for visibility
+ Added coaxial machine guns to most turrets, which is used exclusively for infantry
+ Added ability of heavy MGs to attack helicopters
+ Added omnidirectional missiles, shells, bullets, and other visuals for munitions
+ Added pitch and yaw limits to weapons aiming
+ Weapon visuals are now fired from the correct nodes
+ Weapons can now have multiple munition nodes, so a rocket volley can spawn rockets from each tube
+ Munitions now are just normal entities and can now have health and armor
+ Added 'line of sight' aiming, which prevents aiming when there is buildings or terrain in the way
+ Added ammo limits, so that aircraft can not reload in mid-air
+ Overhauled the pricing and a lot of stats to be extrapolated from real-world values.
+ All stats readjusted. All vehicle costs reduced by around half.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Fixed some render issues with missiles
+ Can now add lights to missiles (vid)
+ Updated the system governing how weapons can target specific target types
+ Added weapon dispersion
+ Missile turn radius stat added, affects how agile missiles are
+ Munition lifespans added so they don't exist forever.
+ Force-fire function has been added, now you can attack your own or neutral units if you want.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Added AA, AT and Medic infantry units
+ Made icons for new infantry units and redid the old ones
- Still need to add the 'pilot' infantry, then the basic set of infantry is complete
+ Weapons now operate fully in 3D space
+ Ray weapons now spawns a 3d rectangle
- This is a surprising development, it means we can start using simple 3D objects
- Need to make a custom shading system, also need to make them cast shadows
- Might explore this in the future, could be a good fit for munitions, aircraft and vehicles
+ Missile now track targets properly
+ Fixed and fine-tuning for weapons functions and visuals
+ Bugs relating to force-fire has been fixed
+ Re-scaled Box2D physics system in order to raise the max speed of the bullets in-game
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- Smooth Sailing
- Citizen
- Posts: 91
- Joined: Wed Oct 16, 2019 11:30 am
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Ballistic weapons can now attack shoot at targets at different heights then itself
+ Added an initial firing angle, this works for both ballistic and missile weapons
+ Munition lifespan added, different affects for different weapon types
- For missiles, when the lifespan hits 0, the missile will drop to the ground with its momentum and explode. (vid)
+ Lots of invisible walls and limits set up to prevent huge amounts of bullets of persisting way after their usefulness.
+ UI Library used needs to switch from Nuklear to imgui because the new Love2D imgui library works better for us.
- This will probably come in the next major release
+ Pilot infantry added, they will pilot aircraft
+ Re-scaled Box2D physics system in order to raise the max speed of the bullets in-game
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- Smooth Sailing
- Citizen
- Posts: 91
- Joined: Wed Oct 16, 2019 11:30 am
- Location: Earth, Hopefully
- Contact:
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+turrets can now have a separate spritesheet for when the gun is pointing up
+ 'gun_up' nodes supported so that the bullets fire out of the right place when pointing up
+ missiles now have an initial firing pitch, so that they come out of the tubes at the right initial angle
+line of sight implemented, each weapon can be blocked by terrain or entities
+the line of sight for each weapon can choose to ignore specific sets of entities, for instance it can be blocked by buildings but not infantry
+weapons ranges (min max), pitch (up down) and yaw (left right) for each unit can be displayed in the debug mode (vid)
+still troubleshooting love 11.4 upgrade, works fine on the coder's mac, but crashes on my windows machine
+ tons of weapons tweaks
+ made a bunch of new cursors and down-rezzed the original 4, first row
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- Smooth Sailing
- Citizen
- Posts: 91
- Joined: Wed Oct 16, 2019 11:30 am
- Location: Earth, Hopefully
- Contact:
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Basic particle system and editor added into the game. (vid)
- This system is 0ff-the-shelf and 2D, therefore can't be used too much, we're implementing it as a test.
- Because the particle system is 2D, we can't use this particle system for any emitter that leaves long trails.
+ Added UI line target indicators for attacking (red), collection (cyan), healing and repair (yellow).
+ Option added for ammunition that isn't infinite to be reloaded by being close to specific nodes.
- This is obviously used for aircraft and helicopters, but could be used for other units.
+ Disabled the pilots ability to exit the aircraft in mid-air.
+ Added the ability for units to translate in height during a transformation.
- This will be mainly used for submarines for them to surface and submerge.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- Smooth Sailing
- Citizen
- Posts: 91
- Joined: Wed Oct 16, 2019 11:30 am
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Internally, 0.05 has been branched from 0.06. Finishing up on 0.05.
+ Nuklear GUI replaced with ImGui in 0.06. Work on converting all the main menus has begun.
+ Sidebar in-game menu has been fully redesigned to display much much more information.
- This is to address a lot of feedback from previous playthrough by various testers out there (many thanks!)
+ Mouse cursor display and functions in 0.05 has been updated.
- Basically, a bunch of logic around various functions had to be defined in order for the cursor to display the correct one.
+ The ability to force-fire on the original unit, ie committing suicide, has been removed.
+ Pitch has been split into pitch_up and pitch_down.
- Helps with some units that I want to be able to shoot more down and less up, like helicopters. Or the opposite, like Artillery.
+ Particle systems now have been attached to all missiles. (vid)
+ Various stat tweaks prior to release.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- Smooth Sailing
- Citizen
- Posts: 91
- Joined: Wed Oct 16, 2019 11:30 am
- Location: Earth, Hopefully
- Contact:
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ VERSION 0.05 RELEASED
+ Weapons graphics, particles and light added
+ Weapon muntions now operate in full 3d space
+ Aircraft, Helicopters, Airfields and Helipads added
+ Some additional QoL functions added, like allowing the camera to lock onto a unit
+ Terrain flattening for building construction added, allowing construction on moderately uneven terrain
+ More mouse cursors added
+ Filled out more of the tech tree, added a full roster of infantry types
+ Added healing and repair functions to units
- Currently, multiplayer features have yet to be restored, this will be done in the upcoming patch, 0.051
- Work for version 0.06, which is a UI overhaul, began work like 2 weeks ago.
+ Check out the full 0.05 release post here: https://balancedbreakfast.itch.io/bombs ... 5-released
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Looking good! The project seem to be progressing nicely.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
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