love2d port for iPhone/OpenGL ES

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miloguy
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love2d port for iPhone/OpenGL ES

Post by miloguy »

This would be sooooo epic if it existed :o
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Ensayia
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Re: love2d port for iPhone/OpenGL ES

Post by Ensayia »

It's been discussed, but apparently there are a lot of reasons it would be difficult to do. The devs have enough on their hands working on the PC version of LOVE.
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tsturzl
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Re: love2d port for iPhone/OpenGL ES

Post by tsturzl »

Problem is you need an Expensive Lawyer if you're doing to develop for Apple Products. There's a whole mess of terms for development that state you cannot use scripting languages in an iPhone application or something of the like, though Appcelerator and a few others got away with it.
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nevon
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Re: love2d port for iPhone/OpenGL ES

Post by nevon »

tsturzl wrote:Problem is you need an Expensive Lawyer if you're doing to develop for Apple Products. There's a whole mess of terms for development that state you cannot use scripting languages in an iPhone application or something of the like, though Appcelerator and a few others got away with it.
That hasn't been the case for quite a long time.
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kikito
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Re: love2d port for iPhone/OpenGL ES

Post by kikito »

Corona SDK allows creating Lua apps in Android/iPhone. You can try it for free, but you have to pay if you want to release your apps.
When I write def I mean function.
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