Physics Camera

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Bannana97
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Posts: 77
Joined: Wed May 16, 2012 2:49 pm

Physics Camera

Post by Bannana97 »

Hey all,

I am trying to make a nice terrain using rectangles/polygons - not one of those blocky terrains.
I have a whole Instance system set up so that I can easily modify each of my registered blocks to make that terrain, by setting values like part.Size = Physics.NewSize(32, 32)

Anyhow, I've gotten the parts rendered on screen, and fixtures/bodies created for their shapes. But I want to make a camera now, that can move left/right, to see more of the terrain past screen limits.

This is what I'm thinking: If I were to simply make an offsetX and offsetY, and add them to the rendering positions of the shapes, their bodies would still exist in the old spot. Falling objects, for example, would "render" in their right position when the camera moves, but their bodies will be falling in their old position.

Can someone please explain a good way to go about making a camera? o.e!
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adnzzzzZ
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Re: Physics Camera

Post by adnzzzzZ »

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kikito
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Re: Physics Camera

Post by kikito »

There is also gamera: viewtopic.php?f=5&t=12033
When I write def I mean function.
Bannana97
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Posts: 77
Joined: Wed May 16, 2012 2:49 pm

Re: Physics Camera

Post by Bannana97 »

Hey guys

Thanks for the help... Turns out I had my own camera system from a game a while back - guess I was smarter back then, haha.
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