Automatically converting 0.5.0 games to 0.6.0

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qubodup
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by qubodup »

When I cd to git://git.assembla.com/castlead.git and run lua ~/hand-holder.lua, I get the following.

Code: Select all

lua: /home/qubodup/hand-holder.lua:247: bad argument #1 to 'setfenv' (number expected, got nil)
stack traceback:
	[C]: in function 'setfenv'
	/home/qubodup/hand-holder.lua:247: in main chunk
	[C]: ?
hand-holder (v0.5) for porting games for LÖVE 0.5.0 to 0.6.0
Am I doing something wrong?

PS: thanks for your effort. If it worked for anybody, it was probably a nice peace of help! :)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Robin
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by Robin »

It's not supposed to do that. It means one of the required() files can't be loaded for some reason... Maybe the new version that I haven't uploaded yet fixes that?
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qubodup
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by qubodup »

Unfortunately

Code: Select all

$ lua ~/hand-holder.lua 
hand-holder (v0.5.1) for porting games for LÖVE 0.5.0 to 0.6.0
lua: /home/qubodup/hand-holder.lua:250: bad argument #1 to 'setfenv' (number expected, got nil)
stack traceback:
	[C]: in function 'setfenv'
	/home/qubodup/hand-holder.lua:250: in main chunk
	[C]: ?
Hm, I'm missing some file?

Code: Select all

AUTHORS.txt
conf.lua
LICENSE.txt
main.lua
README.txt
lib/
 clock.lua
 data.lua
 draw_functions.lua
 getheight.lua
 logic.lua
 messages.lua
 sound.lua
 unit_manager.lua
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Robin
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by Robin »

It doesn't make sense. If the file has syntax errors, (i.e. the chunk is nil) it is supposed to give a warning and return, not continue to setfenv...
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kikito
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by kikito »

Just wondering: maybe it is a lua version issue? Which lua version are you guys (robin & qubodup) using?

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lua -v
When I write def I mean function.
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qubodup
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by qubodup »

Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Robin
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by Robin »

qubodup wrote:Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio
Same. I don't think there are many people who use another version. 5.1 is pretty old, and 5.2 isn't released yet.
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farvardin
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by farvardin »

nice script, it helped me.

You could had mousepressed which was replaced by love.mousepressed
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Robin
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by Robin »

farvardin wrote:You could had mousepressed which was replaced by love.mousepressed
It didn't catch that?

EDIT: new version catches all callbacks and fixes all bugs found since last release.
hand-holder.lua
Version 0.5.2
(9.59 KiB) Downloaded 99 times
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farvardin
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Re: Automatically converting 0.5.0 games to 0.6.0

Post by farvardin »

thank you. Maybe you could also edit your first post to warn people about the latest release being at the end of this thread.
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