Munich Mini Game Jam 3 : Rural Löve

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hagish
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Munich Mini Game Jam 3 : Rural Löve

Post by hagish »

24h Compo Game: Munich Mini Game Jam 3 : Rural Löve

Download: http://schattenkind.net/migj3/migj3.love
HomePage: http://schattenkind.net/migj3/

Screenshots:
Image
Image
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nevon
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Re: Munich Mini Game Jam 3 : Rural Löve

Post by nevon »

Ehrm, I'm not sure what to say. It was damned entertaining, that's for sure! I didn't quite understand what difference the different building types made, though. Sadly the help texts disappeared long before I had finished reading them.

Very, very fun and nice looking game. Well done!
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hagish
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Re: Munich Mini Game Jam 3 : Rural Löve

Post by hagish »

The building type distribution determines the special move you get in the "late" game :) and the points distribution the other player can get destroying your own city. But all in all it doesn't matter.
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Robin
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Re: Munich Mini Game Jam 3 : Rural Löve

Post by Robin »

There are special moves? :shock:
Help us help you: attach a .love.
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hagish
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Re: Munich Mini Game Jam 3 : Rural Löve

Post by hagish »

Yes, in the second part of the game you can turn around the blue monster with (left,right oder a,d) and do a special move with (w or up).
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rhezalouis
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[Response]Eh?

Post by rhezalouis »

What's up with the lewd monsters' name? :shock:

The intro screen disappearance is too quick; restarting the game once to read it further is not enough to understand what to do in the game (the scroll bars signify mouse interface instead of keyboard, maybe a button next to a numeric parameter might be better; oh, is that the green circle in the middle a timer?). The interface is nice and the growing town is really interesting. Too bad, suddenly the game alters to something else... . [oh, I can't find the other monster per no map nor enemy-direction-indicator provided].

Great work, though. Looking forward to next versions. ^^ I hope my comments are acceptable. Peace. :)
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hagish
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Re: Munich Mini Game Jam 3 : Rural Löve

Post by hagish »

Yes you are right, its terrible unintuitive. But 24h were to less time for a better user interface ;)
I think it will stay like this but i thought about extracting and tidying up the "common core code" we use in every small löve project and bundle it in a lib.
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rude
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Re: Munich Mini Game Jam 3 : Rural Löve

Post by rude »

Whoa. Major WTF.
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Lap
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Re: Munich Mini Game Jam 3 : Rural Löve

Post by Lap »

rude wrote:Whoa. Major WTF.
Is that a good or bad thing?
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