LÖVE 0.7.2 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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bmelts
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LÖVE 0.7.2 Released

Post by bmelts »

May the 4th be with you! If you've found our lack of releases disturbing, here's some new hope, for we proudly present:

LÖVE 0.7.2
Get it at the bottom of this post!

0.7.2 does not break the API - anything that worked in 0.7.1 will also work in 0.7.2. There are a few new features and a bunch of bugfixes, the most notable being that fused games work again (hooray!). Also, several updates to the Windows version, which should help some older computers feel the LÖVE.

Along those lines, unless there's some significant hue and cry from the community, this will be the last release that supports PPC Macs. Apple is making it increasingly clear that Intel-only is the way forward, and accordingly making it increasingly annoying to continue to support PPC. And with usage statistics showing that PPC Macs are a very, very small minority these days, the extra hoops that must be jumped through don't seem worth it. Feel free to vehemently disagree in this thread, though.

On to 0.8.0!

Changelog:

Code: Select all

LOVE 0.7.2 [Game Slave]
-----------------------

  * Added Framebuffer:get/setWrap.
  * Added love.event.clear.
  * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
  * Added SpriteBatch:setImage().
 
  * Fixed fused games not working.
  * Fixed ParticleSystem:setSize ignoring the variation argument.
  * Fixed some file-opening exceptions not being caught.
  * Fixed files loaded by libmodplug being too loud.
  * Fixed paths with periods in them not working.
  * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  * Fixed crash when there was no memory available for newImageData(w, h).

  * Updated PhysicsFS version to 2.0.2 on Windows
  * Updated OpenAL Soft version to 1.13 on Windows
  * Updated libmodplug version to 0.8.8.1 on Windows
  * Updated FreeType version to 2.4.4 on Windows
  * Updated libmpg123 version to 1.13.2 on Windows
  * Windows binary no longer depends on VC2005 runtime.
  * Windows binary no longer depends on SSE2 support.
Download links: (also available on front page)
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bartbes
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Re: LÖVE 0.7.2 Released

Post by bartbes »

Yaaaaaaaaaaaaaaaay.
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Tenoch
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Re: LÖVE 0.7.2 Released

Post by Tenoch »

\o/
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Taehl
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Re: LÖVE 0.7.2 Released

Post by Taehl »

Still no jpg or png ImageFormat? Oh well. Great work the new version, I love bugfixes!

Image
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bmelts
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Re: LÖVE 0.7.2 Released

Post by bmelts »

Taehl wrote:Still no jpg or png ImageFormat?
That'll be in 0.8.0.
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BlackBulletIV
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Re: LÖVE 0.7.2 Released

Post by BlackBulletIV »

Fantastic work guys!

But, um, where's vrld's modification to ParticleSystems that allows any number of colors to be used to interpolate between? Is that not in 0.7.2, or did you forget it on the change log?
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slime
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Re: LÖVE 0.7.2 Released

Post by slime »

0.8.0. The development of 0.7.2 has been pretty much frozen for a month, but it didn't get released until now.
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BlackBulletIV
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Re: LÖVE 0.7.2 Released

Post by BlackBulletIV »

Argh, oh well.
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Lafolie
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Re: LÖVE 0.7.2 Released

Post by Lafolie »

Awesome!

Some of my friends have PPC Macs, though they do plan to update them. Oh well. Progress is progress I suppose. When I think about it, most PPC Macintosh machines aren't supported by Löve anymore anyway since it requires 10.5. In my experience the majority of PPC machines still run tiger, but I could be mistaken on a larger scale.

Bring on 0.8.0. And I want SDL 1.3, but apparently that's a sore point. Controller rumble/feedback would be awesome to have in Löve.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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Re: LÖVE 0.7.2 Released

Post by ZenX2 »

Very nice!
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