ExorBeatMaker

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Eratsu
Prole
Posts: 2
Joined: Sat Aug 10, 2013 5:32 pm

ExorBeatMaker

Post by Eratsu »

Image

First time, I want apologize for my bad english... I'm brazilian and I speak little bit english.
This is my project based on iphone beatmaker and a hardware called m4sonic.

try to use this letters! : Q,W,E,R,T,Y,U,I,O,P,A

alphaRelease0.2: http://www.mediafire.com/download/9zl88 ... tmaker.rar
information: have some bugs in this current release, i will fix it in other time.
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baconhawka7x
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Joined: Mon Nov 21, 2011 7:05 am
Location: Oregon, USA
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Re: ExorBeatMaker

Post by baconhawka7x »

Is there anyway you could upload a .love?
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Zer0
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Joined: Sat Oct 06, 2012 9:55 am
Location: Sweden
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Re: ExorBeatMaker

Post by Zer0 »

Eratsu wrote:Image

First time, I want apologize for my bad english... I'm brazilian and I speak little bit english.
This is my project based on iphone beatmaker and a hardware called m4sonic.

try to use this letters! : Q,W,E,R,T,Y,U,I,O,P,A

alphaRelease0.2: http://www.mediafire.com/download/9zl88 ... tmaker.rar
information: have some bugs in this current release, i will fix it in other time.
A couple things, that would improve performance.

1. DO NOT load the audio source every time a button is pressed, load it once and STORE it somewhere.
2. Use a SpriteBatch to draw all those on/off buttons.
3. Do not place draw calls in love.keypressed.
4. Rename config.lua to conf.lua.
5. If you're not going to use a SpriteBatch ( which you should ) then at least place those draw calls in for loops.
6. If key == key will always be true so there is no need for this if check.

That's it, GLHF rewriting this from scratch.
If you can't fix it, Kill it with fire. ( Preferably before it lays eggs. )
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