So I stumbled on to LÖVE via the wonders of Google. I'm very impressed. I also see that it's open source, and you have an (albeit fairly empty) issue tracker. Now I know C++ and have experience using it with SDL and OpenGL (and some very limited experience with DevIL). Say I wanted to pitch in; what would be the best way? I see the subversion repository on the sourceforge page, is that used, or would I be better off with patches from the latest release tarball? Do you even need the help?
This is dependent on me getting my dev-machine setup good and proper again (had to reinstall. bleh!) and getting some free time between lectures/exams/etc, but if everything goes According To Plan, I would like to contribute.
EDIT: I see the issue tracker is but a few days old. That would explain the 'pretty much empty' thing.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Sure! The current /trunk is completely different from the latest .tar, so I would go with SVN. The current trunk is a bit "broken" down at the moment, though. I think it will be hard for new devs to enter the process at this point, so I would recommend that you wait until the next release, or until I deem it stable enough.
rude wrote:Sure! The current /trunk is completely different from the latest .tar, so I would go with SVN. The current trunk is a bit "broken" down at the moment, though. I think it will be hard for new devs to enter the process at this point, so I would recommend that you wait until the next release, or until I deem it stable enough.
Sure thing. Like I said, my dev-machine isn't set-up completely at the moment, so that's okay.
="rude"]
Which platform do you use?
Linux mainly and preferably, though I can do Windows in a pinch.
Last edited by Bernard on Fri Feb 27, 2009 8:12 pm, edited 1 time in total.
The devs are from Northern Europe, and the people I can remember mostly live in the US or Western Europe. (could be wrong though)
Anyway, let's stay on-topic