State of the attempt to natively port love to android

A project to port LÖVE to Android handhelds
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hagish
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Re: State of the attempt to natively port love to android

Post by hagish »

Because of the current license chaos I did not provide a binary package.
Moe
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Re: State of the attempt to natively port love to android

Post by Moe »

miko wrote:
Binary package, anyone? Care to share?
It will be in the market when we solved our license chaos aka native Android Makefile. Sorry about that, but I do not think that we can persuade everybody to switch to LGPL :)
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bartbes
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Re: State of the attempt to natively port love to android

Post by bartbes »

Not to start a license war, but in my experience the LGPL (and by extent the GPL) actually seem to cause more problems with distribution.
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MarekkPie
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Re: State of the attempt to natively port love to android

Post by MarekkPie »

Image
I actually probably agree with you, but I love XKCD, so...
Moe
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Re: State of the attempt to natively port love to android

Post by Moe »

This time it is not LGPL's fault but ours. We knew in the first moment that our "let's see if it works and care for details later"-attitude would return like a boomerang ;) and now we both hope that the other one will fix it :joker:
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Dege
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Re: State of the attempt to natively port love to android

Post by Dege »

Great work, the base .love runs very fluidly!
It's possible to load a custom .love file?
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hagish
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Re: State of the attempt to natively port love to android

Post by hagish »

Yes, if you compile the code you can set the path to the .love image that should be used. I also tested InYourFaceTrain.
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T-Bone
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Re: State of the attempt to natively port love to android

Post by T-Bone »

hagish wrote:Yes, if you compile the code you can set the path to the .love image that should be used. I also tested InYourFaceTrain.
Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
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Ellohir
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Re: State of the attempt to natively port love to android

Post by Ellohir »

T-Bone wrote:Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
I guess that we'll know that once the licence chaos is sorted out. That's what licenses are for xD
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T-Bone
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Re: State of the attempt to natively port love to android

Post by T-Bone »

Ellohir wrote:
T-Bone wrote:Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
I guess that we'll know that once the licence chaos is sorted out. That's what licenses are for xD
Well, obiously :P I guess what I'm really asking is if it's possible. Some licenses force sharing for source codes, so if any library used in love-android has a license like that, you can more or less answer my previous question with a "no". And that would suck.
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