[game] The Little Lost Giraffe

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Kyrremann
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[game] The Little Lost Giraffe

Post by Kyrremann »

The Global Game Jam 2015 was this weekend, and I participated with two others. We made a runner game where you record the movement in advanced, and then hoped that you had timed it correctly. We use 1200x700 as the resolution, so screens smaller then that will have a problem. Sorry.

Image

You can download the and read more about the game from the Global Game Jam site, or from the attachment here. The repo is also up at GitHub.
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TheLittleLostGiraffe.love
The Game
(1.27 MiB) Downloaded 251 times
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whitebear
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Re: [game] The Little Lost Giraffe

Post by whitebear »

Quite brilliant. ^^
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micha
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Re: [game] The Little Lost Giraffe

Post by micha »

I like the sliding animation. Awesome!!
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Roland_Yonaba
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Re: [game] The Little Lost Giraffe

Post by Roland_Yonaba »

Awesome.
Lua 5.2 ? With LÖVE ? What.
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Kyrremann
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Re: [game] The Little Lost Giraffe

Post by Kyrremann »

Roland_Yonaba wrote:Awesome.
Lua 5.2 ? With LÖVE ? What.
Yeah, that's not right. Fixed it now.
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HugoBDesigner
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Re: [game] The Little Lost Giraffe

Post by HugoBDesigner »

This was a nice game with a pretty interesting concept. I really enjoyed it :awesome:
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s-ol
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Re: [game] The Little Lost Giraffe

Post by s-ol »

Kyrremann wrote:The Global Game Jam 2015 was this weekend, and I participated with two others. We made a runner game where you record the movement in advanced, and then hoped that you had timed it correctly. We use 1200x700 as the resolution, so screens smaller then that will have a problem. Sorry.

-snip-
HEY! There can be only one super-derpy giraffe jam game on the forums!

Image
(Gary the green-legged Giraffe, itch.io)

Oh, your game is not a physics puzzler. And you giraffe isn't green. I guess it's okay then.
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GtgLG-v1.0.love
(7.7 MiB) Downloaded 143 times

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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Doctory
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Re: [game] The Little Lost Giraffe

Post by Doctory »

S0lll0s wrote:
Kyrremann wrote:The Global Game Jam 2015 was this weekend, and I participated with two others. We made a runner game where you record the movement in advanced, and then hoped that you had timed it correctly. We use 1200x700 as the resolution, so screens smaller then that will have a problem. Sorry.

-snip-
HEY! There can be only one super-derpy giraffe jam game on the forums!

Image
(Gary the green-legged Giraffe, itch.io)

Oh, your game is not a physics puzzler. And you giraffe isn't green. I guess it's okay then.
shamless self promotion taken to the next level
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Kyrremann
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Re: [game] The Little Lost Giraffe

Post by Kyrremann »

Haha! That is some real shameless and clever self promotion! going to check out your giraffe clone tomorrow ;)
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Duster
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Re: [game] The Little Lost Giraffe

Post by Duster »

Interesting, I had this exact gameplay idea pop into my head a week ago but couldn't figure out how to use it in a fun way. Nice work!
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