The holiday season is a perfect time to relax, spend some time with family, and not do game development. However, as the stubborn developers we are, we took this nice (totally not) snowy day to give you our newest labour of LÖVE: 0.10.0!
You can find the full changelog in the wiki or the repository, but here are some noteworthy changes:
Official support for iOS and Android!
Added love.video, in other words: video playback!
Gamma-correct rendering support.
Added support for dropping files and directories on the game window.
Added support for rounded rectangles.
Added support for OpenGL ES 2 and 3.
Added font fallback support.
Added support for per-character coloured text.
Added compression and decompression to love.math.
Mice now have button numbers rather than names.
Require at least OpenGL 2.1, meaning things like Canvases and Shaders are always available.