Distribution on Steam and Copyright

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Distribution on Steam and Copyright

Post by Davidobot »

If I am going to sell and game on Steam, which licence should I use?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
ArgyleEyes
Prole
Posts: 8
Joined: Wed Jan 11, 2012 11:17 pm
Location: Austin, T.X.
Contact:

Re: Distribution on Steam and Copyright

Post by ArgyleEyes »

none? ...your own © EULA? or w/e steam is cool with?

viewtopic.php?t=8615&p=53216 - bit of talk about drm?

http://www.steampowered.com/steamworks/ ... #Technical there faq page u.u

*shrugs* just swingin by... idk why
♥, #_#
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: Distribution on Steam and Copyright

Post by Davidobot »

So it is fine submitting a game to Steam without any license on it?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
NanoSpace
Prole
Posts: 7
Joined: Sat Feb 25, 2012 10:18 pm

Re: Distribution on Steam and Copyright

Post by NanoSpace »

Steamworks should help you with that.... I think.. :|. If there's no license it would cause chaos.
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: Distribution on Steam and Copyright

Post by Davidobot »

NanoSpace wrote:Steamworks should help you with that.... I think.. :|. If there's no license it would cause chaos.
First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Distribution on Steam and Copyright

Post by Robin »

NanoSpace wrote:If there's no license it would cause chaos.
If there's no license, standard copyright law applies.
Help us help you: attach a .love.
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: Distribution on Steam and Copyright

Post by coffee »

Davidobot wrote:
NanoSpace wrote:Steamworks should help you with that.... I think.. :|. If there's no license it would cause chaos.
First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?
It's almost the same value as iOS dev membership. And remember they also reject things.
User avatar
slime
Solid Snayke
Posts: 3144
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Distribution on Steam and Copyright

Post by slime »

Davidobot wrote:
NanoSpace wrote:Steamworks should help you with that.... I think.. :|. If there's no license it would cause chaos.
First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?
You don't need to pay for a software license. Applying for your game to be on Steam is free too, however to be honest I don't think your current games will be accepted.
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: Distribution on Steam and Copyright

Post by Davidobot »

slime wrote:however to be honest I don't think your current games will be accepted.
Who knows maybey I am just starting love but maybey I am a master at other languages so there..... :megagrin:
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: Distribution on Steam and Copyright

Post by coffee »

I don't know then where Davidbot got that 100$ dev fee value. From here http://www.steampowered.com/steamworks/
Steamworks is entirely free. There are no licensing fees and there’s no charge for bandwidth, retail copies, or OEM distribution. With Steamworks, you avoid the overhead and delay of certification requirements. Distribute your game on your terms, updating it as quickly and frequently as you see fit.
Last edited by coffee on Sun Apr 15, 2012 9:41 am, edited 1 time in total.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests