Search found 262 matches
- Thu Aug 26, 2010 3:30 am
- Forum: Games and Creations
- Topic: Astropatrolonium - feat. making of video - released on itch.io
- Replies: 23
- Views: 36656
Re: Astropatrolonium - feat. making of video - release v3
Sorry to hear this. No idea really. A bit disappointed, I hoped Löve games would work the same on all plattforms. Maybe version problem? I use Löve 0.6.2 What do you mean with not closing properly? I use love.event.push("q") like i have seen in the examples. have not had any problems with ...
- Fri Aug 20, 2010 3:24 pm
- Forum: Games and Creations
- Topic: XAN in Love WIP -- Help Moving forward.
- Replies: 16
- Views: 15868
Re: XAN in Love WIP -- Help Moving forward.
no matter how hard i slam the rock it would not fight back
- Fri Aug 20, 2010 3:23 pm
- Forum: Games and Creations
- Topic: test-02
- Replies: 7
- Views: 2570
Re: test-02
rotating gun was a nice detail.
now add gameplay!
now add gameplay!
- Thu Aug 19, 2010 1:06 pm
- Forum: Games and Creations
- Topic: Astropatrolonium - feat. making of video - released on itch.io
- Replies: 23
- Views: 36656
Re: Astropatrolonium - feat. making of video - release v3
release 3: http://love2d.org/forums/download/file.php?id=1775 newest feature are AI players! They have interessting ways to suicide into the asteroids :megagrin: picture of new menu: http://www.abload.de/img/toll_menu_screenshots9r1.jpg click on the rotating spaceships to toggle keyboard player / AI...
- Wed Aug 18, 2010 9:27 am
- Forum: Libraries and Tools
- Topic: NörmalTyping lib
- Replies: 16
- Views: 6397
Re: NörmalTyping lib
uhm did you try it? pressing escape or return adds funny [] characters to the string, captital letters dont work and char makes Löve give "bad value" error on the € (euro) sign. after pressing shift or any other special key (page up, F1 etc) it stops adding to the string but the string sti...
- Wed Aug 18, 2010 4:15 am
- Forum: Support and Development
- Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
- Replies: 5
- Views: 5600
- Tue Aug 17, 2010 11:17 pm
- Forum: Support and Development
- Topic: Getting force from an angle? [Solved]
- Replies: 6
- Views: 3984
Re: Getting force from an angle?
what do you mean?vrld wrote:Although this too fails to explain why the rotation works
- Tue Aug 17, 2010 11:14 pm
- Forum: Libraries and Tools
- Topic: NörmalTyping lib
- Replies: 16
- Views: 6397
Re: NörmalTyping lib
i tested and unicode gives the unicode number not character. ie 97 for a, 98 for b and 13 for the return key. I find if (key >= 'a' and key <= 'z') more readable than if (unicode>= 97 and unicode <= 122) So, shift is in there, special characters, etc. Yup, thats the problem ;) filtering what numbers...
- Tue Aug 17, 2010 10:06 pm
- Forum: Support and Development
- Topic: Getting force from an angle? [Solved]
- Replies: 6
- Views: 3984
Re: Getting force from an angle?
you should play Astropatrolonium. Its a great game. http://love2d.org/forums/viewtopic.php?f=5&t=1716 Then look at its code where it says ----ship movement physik---- in function love.update(dt) then a few lines down you find: .... ... if (p.want_up) then local thrust_fx = -sin(p.b:getAngle()) *...
- Tue Aug 17, 2010 9:51 pm
- Forum: Libraries and Tools
- Topic: NörmalTyping lib
- Replies: 16
- Views: 6397
Re: NörmalTyping lib
Hey thats a quite usefull idea. I would do it different though. Instead of checking for forbidden keys, check what letters are allowed, might be less work. The long list of keys at the top does not seem like good style. misspelling "currentstring" repeatedly Oh yes, i hate names like that ...