Search found 59 matches

by Zer0
Sun Jan 27, 2013 9:04 pm
Forum: Support and Development
Topic: [Solved] Problem with states and drawing buttons
Replies: 6
Views: 2381

Re: [Not solved] Problem with states and drawing

You never clear the button table so there's new buttons created every draw callback. that's also why the transparency is increased change the button_create() function calls to a load function and add a button_clear() function to remove all buttons no longer used. Explanation: buttons_create() add a ...
by Zer0
Sun Jan 27, 2013 8:47 pm
Forum: Libraries and Tools
Topic: Simple grid walking (code example)
Replies: 2
Views: 1700

Simple grid walking (code example)

local x = 20 local y = 15 local xs = 0 local ys = 0 local xws = 0 local yws = 0 local speed = 4 local function round(r,b) if b < 0 then return math.floor(r) elseif b > 0 then return math.ceil(r) else return math.floor(r+0.5) end end function love.update(dt) xws,yws = 0,0 if love.keyboard.isDown(&qu...
by Zer0
Sat Jan 12, 2013 2:07 pm
Forum: Games and Creations
Topic: Othello
Replies: 2
Views: 1411

Re: Othello

SWEET!!!!!! Ah, it's just like I remember it. Thank you Thank you Thank you!!! :awesome: Good job too, btw. :) T h a n k you! Now I know how to change the size of the text. :awesome: ( I also realised you could change color if that wasn't clear enough. ) I am also going to upload this to my website...
by Zer0
Fri Jan 11, 2013 11:17 pm
Forum: Libraries and Tools
Topic: Tic Tac Toe Board
Replies: 4
Views: 2498

Re: Tic Tac Toe Board

rendering a board is something like for i = 1, 2 do love.graphics.line(i * size_of_one_square,0,i * size_of_one_square,3 * size_of_one_square) love.graphics.line(0,i * size_of_one_square,3 * size_of_one_square,i * size_of_one_square) end to make that but if you're wondering how to render the marks a...
by Zer0
Fri Jan 11, 2013 10:52 pm
Forum: Games and Creations
Topic: Othello
Replies: 2
Views: 1411

Othello

Since my previus game reminded people of othello HERE IT IS! It's just multiplayer so you will need a friend to play with. Changelog Changed game over window so it's not in the midde of the screen blocking your view. Made the text GAME OVER to be displayed in the winners color (grey if even) Removed...
by Zer0
Sat Dec 29, 2012 7:30 pm
Forum: Libraries and Tools
Topic: Unnamed Dot Game Remake
Replies: 10
Views: 3735

Re: Unnamed Dot Game Remake

The first point (square, in this case) has to be near to the center -- Why? I didn't see a reason to do that when you're playing on a limited board that has rules for the limits. -- Because we don't have rules about limits and we like playing it as it's now, without adding them (so, I'm not asking ...
by Zer0
Sat Dec 29, 2012 5:09 pm
Forum: Libraries and Tools
Topic: Unnamed Dot Game Remake
Replies: 10
Views: 3735

Re: Unnamed Dot Game Remake

I play a similar game with a friend, the changes are: The first point (square, in this case) has to be near to the center You can only choose a square if it isn't farther than 3 squares from another square When you capture some enemy squares, you put another square (it can be chained) The first poi...
by Zer0
Tue Dec 25, 2012 11:43 pm
Forum: Libraries and Tools
Topic: Unnamed Dot Game Remake
Replies: 10
Views: 3735

Re: Unnamed Dot Game Remake

Yep, that's it! I know it by the title of Othello from playing it on the Atari 2600. Also, I really like the color palette -- visually interesting and plus the colors seem to help identify each player. Makes it very easy to read the game map. My only critique at this point would be... it needs soun...
by Zer0
Tue Dec 25, 2012 4:36 pm
Forum: Libraries and Tools
Topic: Unnamed Dot Game Remake
Replies: 10
Views: 3735

Re: Unnamed Dot Game Remake

I play a similar game with a friend, the changes are: The first point (square, in this case) has to be near to the center You can only choose a square if it isn't farther than 3 squares from another square When you capture some enemy squares, you put another square (it can be chained) All of those ...