wssmith04 wrote:Yep, that's it! I know it by the title of Othello from playing it on the Atari 2600.
Also, I really like the color palette -- visually interesting and plus the colors seem to help identify each player. Makes it very easy to read the game map. My only critique at this point would be... it needs sound effects! Something devastating when you nail your opponent. Mwahahaha...
--Will
Thanks Red, Green, Blue was just (255,0,0), (0,255,0), (0,0,255) then yellow ( I wanted a fourth player because it was appropriate for the score display screen ) was (255,255,0) so it's not really some minor colors like (187,57,202) (whatever that is)
And I think part of what help to read the game map is the white lines the only problem I see with them is that if you zoom out to much they cover the entire board...
I am thinking about changing from direkt colors to images so it's slightly tinted along the borders of the block like ( with a scale from 1 to 9 )
{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6}
{6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,6}
{6,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,6}
{6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,8,7,6}
{6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,8,7,6}
{6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,8,7,6}
{6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,8,7,6}
{6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,8,7,6}
{6,7,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,8,7,6}
{6,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,6}
{6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,6}
{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6}
Istead of
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}
It's hard to explain...
I changed it and it looks better. ( in my opinion )
I'll look for sounds on
https://love2d.org/wiki/Free_Game_Resources and see what I can do.
Nixola wrote:Zer0 wrote:All of those seems like they would be good rules... I know I played this game with a friend on paper and even tough we never applied the first two rules we followed them.
It's exactly the way we play it, I only figured out we were following those two when I started writing suggestions
P.S: could you please upload a .love of your game, so we don't have to download the .exe and .dlls?
There the love file is attached to the main post. ( Had modified it to crashing since making the EXE so I opened the .exe in 7-zip and unzipped the source from there. (How come not more people know about that? After all you're just using the copy command to get the .exe...) )
If you can't fix it, Kill it with fire. ( Preferably before it lays eggs. )