Search found 260 matches

by knorke
Fri Aug 20, 2010 3:23 pm
Forum: Games and Creations
Topic: test-02
Replies: 7
Views: 2557

Re: test-02

rotating gun was a nice detail.
now add gameplay!
by knorke
Thu Aug 19, 2010 1:06 pm
Forum: Games and Creations
Topic: Astropatrolonium - feat. making of video - released on itch.io
Replies: 23
Views: 35639

Re: Astropatrolonium - feat. making of video - release v3

release 3: http://love2d.org/forums/download/file.php?id=1775 newest feature are AI players! They have interessting ways to suicide into the asteroids :megagrin: picture of new menu: http://www.abload.de/img/toll_menu_screenshots9r1.jpg click on the rotating spaceships to toggle keyboard player / AI...
by knorke
Wed Aug 18, 2010 9:27 am
Forum: Libraries and Tools
Topic: NörmalTyping lib
Replies: 16
Views: 6367

Re: NörmalTyping lib

uhm did you try it? pressing escape or return adds funny [] characters to the string, captital letters dont work and char makes Löve give "bad value" error on the € (euro) sign. after pressing shift or any other special key (page up, F1 etc) it stops adding to the string but the string sti...
by knorke
Tue Aug 17, 2010 11:17 pm
Forum: Support and Development
Topic: Getting force from an angle? [Solved]
Replies: 6
Views: 3939

Re: Getting force from an angle?

vrld wrote:Although this too fails to explain why the rotation works :(
what do you mean?
by knorke
Tue Aug 17, 2010 11:14 pm
Forum: Libraries and Tools
Topic: NörmalTyping lib
Replies: 16
Views: 6367

Re: NörmalTyping lib

i tested and unicode gives the unicode number not character. ie 97 for a, 98 for b and 13 for the return key. I find if (key >= 'a' and key <= 'z') more readable than if (unicode>= 97 and unicode <= 122) So, shift is in there, special characters, etc. Yup, thats the problem ;) filtering what numbers...
by knorke
Tue Aug 17, 2010 10:06 pm
Forum: Support and Development
Topic: Getting force from an angle? [Solved]
Replies: 6
Views: 3939

Re: Getting force from an angle?

you should play Astropatrolonium. Its a great game. http://love2d.org/forums/viewtopic.php?f=5&t=1716 Then look at its code where it says ----ship movement physik---- in function love.update(dt) then a few lines down you find: .... ... if (p.want_up) then local thrust_fx = -sin(p.b:getAngle()) *...
by knorke
Tue Aug 17, 2010 9:51 pm
Forum: Libraries and Tools
Topic: NörmalTyping lib
Replies: 16
Views: 6367

Re: NörmalTyping lib

Hey thats a quite usefull idea. I would do it different though. Instead of checking for forbidden keys, check what letters are allowed, might be less work. The long list of keys at the top does not seem like good style. misspelling "currentstring" repeatedly Oh yes, i hate names like that ...
by knorke
Mon Aug 16, 2010 9:48 pm
Forum: Games and Creations
Topic: Tilt - physics puzzler (r11)
Replies: 49
Views: 20915

Re: Tilt - physics puzzler (r9)

this is great. Never seen this kind of gameplay before. Is there no "Level Finished!" message yet or did I miss something? I transported the white ball into the green rectangle. The controlls could be better though. The shapes often rotate in an unexpected direction for me when I am moving...
by knorke
Mon Aug 16, 2010 9:38 pm
Forum: Libraries and Tools
Topic: Instant cheer-up
Replies: 11
Views: 6630

Re: Instant cheer-up

it creates a small window with "INSTANT CHEER UP" in title bar, then closes after a second.
I want my instant cheer up! :monocle:
LOVE 0.6.2, win xp, resolution 1600x1200x32, geforce 6800