Search found 83 matches
- Tue Dec 21, 2021 12:21 pm
- Forum: Support and Development
- Topic: AUTOMATIC QUAD DETECTOR
- Replies: 14
- Views: 7095
Re: AUTOMATIC QUAD DETECTOR
What are the tiles you are looking at? could you post an example?
- Tue Dec 14, 2021 10:38 am
- Forum: Support and Development
- Topic: Use while true do loop?
- Replies: 3
- Views: 4087
Re: Use while true do loop?
If you could post some code that might help in pinpointing your issue ?
my guess is since you said
you never break from the loop and thus it ends up running until infinity or until your program crashes
my guess is since you said
Code: Select all
while true do
- Tue Nov 16, 2021 2:15 pm
- Forum: Support and Development
- Topic: How to do cleaner fog of war
- Replies: 13
- Views: 10307
Re: How to do cleaner fog of war
I think what i would do is : - use that shadowcasting algorithm to get a polygon that describes the light shape, coming from your player in this case - then instead of just drawing that polygon, which is not good enough because you want the opposite - draw your shadow as a screen overlapping rectang...
- Tue Nov 16, 2021 11:42 am
- Forum: Support and Development
- Topic: How to do cleaner fog of war
- Replies: 13
- Views: 10307
Re: How to do cleaner fog of war
this is a nice tutorial about it https://ncase.me/sight-and-light/
must be a few love2d implementations floating around too I imagine:
https://love2d.org/wiki/Sh%C3%A4dows
https://love2d.org/forums/viewtopic.php?t=77418
https://love2d.org/forums/viewtopic.php?t=81770
must be a few love2d implementations floating around too I imagine:
https://love2d.org/wiki/Sh%C3%A4dows
https://love2d.org/forums/viewtopic.php?t=77418
https://love2d.org/forums/viewtopic.php?t=81770
- Thu Oct 28, 2021 3:08 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84818
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
Do you remember klik and play ? I sort of think an 'event editor' / 'excel based programming' kinda solution would be helpful in a thing like this. https://media.moddb.com/cache/images/engines/1/1/29/thumb_620x2000/krnl386_003.png its bigger brother MMF https://media.moddb.com/cache/images/engines/1...
- Mon Oct 25, 2021 4:12 pm
- Forum: Support and Development
- Topic: key or mouse input with hold
- Replies: 4
- Views: 4960
Re: key or mouse input with hold
function love.keypressed(key) if key == 'escape' then love.event.quit() end end function love.keyreleased(key) if key == 'q' then table.insert(projectiles, {400,300,fireballCharge,0}) fireballCharge = 0 end end function love.load() fireballCharge = 0 projectiles = {} end function love.update(dt) if...
- Fri Oct 15, 2021 1:21 pm
- Forum: General
- Topic: How to make good explosions
- Replies: 7
- Views: 6718
Re: How to make good explosions
https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-media/p/post/7719254/918cc309fb6643e4ad3261bd7e711043/1.gif?token-time=1635552000&token-hash=Y3NPPQaytSxhzol0p99YG3WRKdPSYBOkleFIYiTaRjI%3D from https://blog.studiominiboss.com/pixelart loads and loads more valueable learning material on...
- Thu Oct 14, 2021 3:56 pm
- Forum: Libraries and Tools
- Topic: [LIBRARY] tt.lua - Text triggers for lua!
- Replies: 5
- Views: 8295
Re: [LIBRARY] tt.lua - Text triggers for lua!
My first thought would be 'konami code'I'm sure there is a more proper name for what this does,
- Sun Oct 10, 2021 4:10 pm
- Forum: Support and Development
- Topic: How can I make randomly generated multiple objects spawn on the screen?
- Replies: 1
- Views: 3448
Re: How can I make randomly generated multiple objects spawn on the screen?
Have fun with it, The thing I'd like to point out is, I didn't go the coin.update(), coin.draw route Instead I just put some vanilla objects in a table local rnd = love.math.random function love.keypressed(key) if key=='escape' then love.event.quit() end end function love.load() coins = {} local num...
- Thu Sep 30, 2021 1:58 pm
- Forum: Support and Development
- Topic: Xcode 13
- Replies: 3
- Views: 3721
Re: Xcode 13
https://github.com/love2d/love/commit/6 ... 4677a0cd7e
this fixed it for me
edit: also look here, you might need to to clone instead of using the release.
https://love2d.org/forums/viewtopic.php?t=89473
this fixed it for me
edit: also look here, you might need to to clone instead of using the release.
https://love2d.org/forums/viewtopic.php?t=89473