Search found 255 matches
- Thu Aug 26, 2010 11:52 pm
- Forum: Games and Creations
- Topic: Astropatrolonium - feat. making of video - released on itch.io
- Replies: 23
- Views: 35554
Re: Astropatrolonium - feat. making of video - release v3
i will look into using conf.lua, atm i dont use it all. Are you sure you aren't doing some infinite loop when you close the game? Possible, but I do not think so. It would explain the loading cursor prolem you got though i guess. with the closing problem i have no idea, will be a bit hard to check a...
- Thu Aug 26, 2010 11:48 pm
- Forum: Support and Development
- Topic: Unloveliness (platform incompatibilities)
- Replies: 2
- Views: 1129
Re: Unloveliness (platform incompatibilities)
http://love2d.org/forums/viewtopic.php? ... 6&start=13The game doesn't seem to close properly on Windows. And it has the horrible side effect on LInux of not setting the resolution back after exiting.
not sure if this counts.
- Thu Aug 26, 2010 6:25 pm
- Forum: Support and Development
- Topic: Attempt to call a number... [Solved]
- Replies: 6
- Views: 4906
Re: Attempt to call a number...
missing multiplication signs?
ua_num = ((l_x2 - l_x1) * (a_y1 - l_y1)) - ((l_y2 - l_y1) * (a_x1 - l_x1))
ua_num = ((l_x2 - l_x1) * (a_y1 - l_y1)) - ((l_y2 - l_y1) * (a_x1 - l_x1))
- Thu Aug 26, 2010 3:30 am
- Forum: Games and Creations
- Topic: Astropatrolonium - feat. making of video - released on itch.io
- Replies: 23
- Views: 35554
Re: Astropatrolonium - feat. making of video - release v3
Sorry to hear this. No idea really. A bit disappointed, I hoped Löve games would work the same on all plattforms. Maybe version problem? I use Löve 0.6.2 What do you mean with not closing properly? I use love.event.push("q") like i have seen in the examples. have not had any problems with ...
- Fri Aug 20, 2010 3:24 pm
- Forum: Games and Creations
- Topic: XAN in Love WIP -- Help Moving forward.
- Replies: 16
- Views: 15795
Re: XAN in Love WIP -- Help Moving forward.
no matter how hard i slam the rock it would not fight back
- Fri Aug 20, 2010 3:23 pm
- Forum: Games and Creations
- Topic: test-02
- Replies: 7
- Views: 2557
Re: test-02
rotating gun was a nice detail.
now add gameplay!
now add gameplay!
- Thu Aug 19, 2010 1:06 pm
- Forum: Games and Creations
- Topic: Astropatrolonium - feat. making of video - released on itch.io
- Replies: 23
- Views: 35554
Re: Astropatrolonium - feat. making of video - release v3
release 3: http://love2d.org/forums/download/file.php?id=1775 newest feature are AI players! They have interessting ways to suicide into the asteroids :megagrin: picture of new menu: http://www.abload.de/img/toll_menu_screenshots9r1.jpg click on the rotating spaceships to toggle keyboard player / AI...
- Wed Aug 18, 2010 9:27 am
- Forum: Libraries and Tools
- Topic: NörmalTyping lib
- Replies: 16
- Views: 6366
Re: NörmalTyping lib
uhm did you try it? pressing escape or return adds funny [] characters to the string, captital letters dont work and char makes Löve give "bad value" error on the € (euro) sign. after pressing shift or any other special key (page up, F1 etc) it stops adding to the string but the string sti...
- Wed Aug 18, 2010 4:15 am
- Forum: Support and Development
- Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
- Replies: 5
- Views: 5539
- Tue Aug 17, 2010 11:17 pm
- Forum: Support and Development
- Topic: Getting force from an angle? [Solved]
- Replies: 6
- Views: 3935
Re: Getting force from an angle?
what do you mean?vrld wrote:Although this too fails to explain why the rotation works