I have a question. I am thinking about porting a game over to the 3DS using the lovebrew tool: https://lovebrew.org/#/
The game uses a library using shared object files to give the game svg graphics. I assume that the .so shared object files will be a significant issue in the process. Is there a way to remedy this, by recompiling the source library to be compatible with the 3DS's ARM chips, or is there something more to be done?
Shared object files and porting to other systems
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- Prole
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