Yesssssstentus wrote:Also, we now have mouse input.
![Neko :neko:](./images/smilies/ms-neko.png)
No, I like that. I never know whether the scores I get are relatively good or bad, in the current version.tentus wrote:I'm debating about saving high scores to a text file. Does that seem excessive?
Alright, high scores have been added. Well, more correctly, a form of high scores has been added: I still need to collect some actual high scores from you guys.Robin wrote:No, I like that. I never know whether the scores I get are relatively good or bad, in the current version.
iamwil wrote:Neat game! I've played these flood games before, and while they're not my fav, I appreciate that you've polished yours. I wonder if it would be interesting if you could play against an AI, and race to see how much territory you can get?
I've been working on a VS mode, but it's taking a lot more refactoring than I expected. If I can come up with some clever solutions I'll add it in, but bloat is becoming a problem.Kadoba wrote:Have you thought about a puzzle mode? Like levels that must be beaten in a certain number of turns.
Can you be a bit more specific? What part of your code errors? What error is it exactly? I have a vague idea, but I can't say for sure without more information.tentus wrote:Ooh, quick questions- when loading saved files, if the filename is just numbers and .lua, it works just fine, but if it had letters in it, I get a string concatenation error. Anyone know why?
AHA, nevermind, I found it- I was missing a pair of quote marks. That explains everything.Robin wrote: Can you be a bit more specific? What part of your code errors? What error is it exactly? I have a vague idea, but I can't say for sure without more information.
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