LOVE for iPhone?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
miloguy
Prole
Posts: 32
Joined: Sat Jul 02, 2011 2:09 am

LOVE for iPhone?

Post by miloguy »

http://en.wikipedia.org/wiki/Lua_(progr ... ideo_games

It's legal to do it now...

I know, it'd be a ton of work, but IT'D BE SO AWSOME
User avatar
slime
Solid Snayke
Posts: 3142
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: LOVE for iPhone?

Post by slime »

Yeah, it's been legal for over a year now. The trouble is that it takes time and hard work from someone who has an iPhone to port LÖVE to iOS. Plus I'm not sure all the libraries LÖVE uses will work on iOS.
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: LOVE for iPhone?

Post by BlackBulletIV »

It's totally possible to do (and would be really awesome too). The main problem is ripping out many of the current libraries behind LOVE's interface and replacing them with some of the iOS libraries (like CoreAudio, OpenGL ES, etc.). anjo started on making a port, but unfortunately hasn't been working on it for quite a while.
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: LOVE for iPhone?

Post by Jasoco »

Maybe one day we'll get a way to do it. I'd prefer it just be an iOS Runtime that is capable of loading .love files using the iTunes file transfer protocol. If Apple allowed that. That way we'd just have to create Löve files with the proper iPhone compatible callbacks in our game, and add a check for the OS (Are we running on iOS or OS X, Windows, whatever) or better yet, a check for "is touch capable" and just have a universal touch API for Löve that will work on any system with a touch screen whether it's iOS, Android or Windows on a tablet.

Of course that's a lot of work and won't be any time soon at all. It's just a pipe dream.
User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: LOVE for iPhone?

Post by kikito »

Not wanting to deter your efforts on Löve or anything, but if you want to do Lua in the iPhone, the Corona SDK can help you. And it will work on Android, too.

It's not open source, though.
When I write def I mean function.
User avatar
slime
Solid Snayke
Posts: 3142
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: LOVE for iPhone?

Post by slime »

kikito wrote:Not wanting to deter your efforts on Löve or anything, but if you want to do Lua in the iPhone, the Corona SDK can help you. And it will work on Android, too.

It's not open source, though.
It also costs money per year (on top of the iOS developer license) if you actually want to publish anything.
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: LOVE for iPhone?

Post by TechnoCat »

http://code.google.com/p/emo-framework/
I'll be trying out this framework soon.

And Corona is too much of an engine.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests