LÖVE 11.2 released!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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LÖVE 11.2 released!

Post by slime » Sun Nov 25, 2018 5:12 pm

LÖVE version 11.2 is out now!

This is a small release in terms of the number of fixes and changes, but it's a very important one because older versions of LÖVE 11 don't work properly on Windows 10 update 1809 and macOS 10.14. LÖVE 11.2 fixes various issues on those platforms.

LÖVE 11.2 for Android also includes fixes to support the Play Store after recent Android changes. The official release of 11.2 for Android may be delayed slightly, however.

As always the full changelog is available on the wiki, and download links are on the front page.

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MissDanish
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Re: LÖVE 11.2 released!

Post by MissDanish » Sun Nov 25, 2018 9:17 pm

We love you slime, thank you so much for your hard work <3
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orangeglo
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Re: LÖVE 11.2 released!

Post by orangeglo » Sun Nov 25, 2018 10:02 pm

Woo! Thanks for all the hard work!

Nelvin
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Re: LÖVE 11.2 released!

Post by Nelvin » Mon Nov 26, 2018 11:34 am

Thanks a lot ... it's great to see constant development for Löve even while still using 10.2 for my current project I'm looking forward to move over at some point in the future.

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Jasoco
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Re: LÖVE 11.2 released!

Post by Jasoco » Thu Nov 29, 2018 6:21 pm

For some reason 11.2 ignores my vsync setting and causes my game to run over 60FPS, which in my project actually makes it very laggy. I have vsync set to true both in the conf.lua file and being set with the setMode function.

macOS 10.14.

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pgimeno
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Re: LÖVE 11.2 released!

Post by pgimeno » Thu Nov 29, 2018 9:29 pm

vsync is now a number. Try setting it to 1.
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ivan
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Re: LÖVE 11.2 released!

Post by ivan » Thu Nov 29, 2018 9:42 pm

Thank you for including Body:setTransform and Body:getTransform.
This reduces my function calls notably when drawing!
pgimeno wrote:
Thu Nov 29, 2018 9:29 pm
vsync is now a number. Try setting it to 1.
I don't see this in the documentation/changelog. :huh:

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zorg
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Re: LÖVE 11.2 released!

Post by zorg » Thu Nov 29, 2018 9:53 pm

ivan wrote:
Thu Nov 29, 2018 9:42 pm
I don't see this in the documentation/changelog. :huh:
https://bitbucket.org/rude/love/src/0fe ... es.txt-152
* Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
Since löve 11.0; the wiki still has some things that aren't updated, of course.

(Also, positive integers are basically divisors of the vsync value löve gets for a specific screen; if the screen reports 60 Hz, then vsync==1 means it'll update 60 times per second, if it's 2, then 30 times per second, etc.)
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pgimeno
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Re: LÖVE 11.2 released!

Post by pgimeno » Thu Nov 29, 2018 10:05 pm

Yes, it happened in 11.0.
  • Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
11.0
Thrust II Reloaded - GifLoad for Löve - GSpöt GUI - My NotABug.org repositories - portland (mobile orientation)
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jessemillar
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Re: LÖVE 11.2 released!

Post by jessemillar » Thu Nov 29, 2018 10:24 pm

My game also runs incredibly quickly on 11.2 (similar to Jasoco) but setting vsync to an integer in conf.lua does not appear to affect the game's render speed.

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