Difference between revisions of "PulleyJoint"

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Allows you to simulate bodies connected through pulleys.
 
Allows you to simulate bodies connected through pulleys.
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[[File:physicsJointPulley.png]]
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== Constructors ==
 
== Constructors ==
{{#ask: [[Category:Functions]] [[Constructs::PulleyJoint]] [[Since::<071]]
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{{#ask: [[Category:Functions]] [[Constructs::PulleyJoint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
 
| default=None.
 
| default=None.
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| format=template
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| template=ListingFields
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| introtemplate=ListingIntro
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| outrotemplate=ListingOutro
 
| ?Description
 
| ?Description
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| ?PrettySince
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| ?PrettyRemoved
 
}}
 
}}
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::PulleyJoint||Joint]] [[Since::<071]]
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{{#ask: [[Category:Functions]] [[parent::PulleyJoint||Joint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
 +
| format=template
 +
| template=ListingFields
 +
| introtemplate=ListingIntro
 +
| outrotemplate=ListingOutro
 
| ?Description
 
| ?Description
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| ?PrettySince
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| ?PrettyRemoved
 
}}
 
}}
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== Supertypes ==
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* [[parent::Joint]]
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* [[parent::Object]]
 
== See Also ==
 
== See Also ==
* [[parent::Joint]]
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* [[love.physics]]
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}

Latest revision as of 19:24, 28 May 2016

Allows you to simulate bodies connected through pulleys.

physicsJointPulley.png

Constructors

love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2
PulleyJoint:getConstant Get the total length of the rope.
PulleyJoint:getGroundAnchors Get the ground anchor positions in world coordinates.
PulleyJoint:getLength1 Get the current length of the segment attached to the first body. Removed in 0.8.0
PulleyJoint:getLength2 Get the current length of the segment attached to the second body. Removed in 0.8.0
PulleyJoint:getLengthA Get the current length of the segment attached to the first body. Added since 0.8.0
PulleyJoint:getLengthB Get the current length of the segment attached to the second body. Added since 0.8.0
PulleyJoint:getMaxLengths Get the maximum lengths of the rope segments.
PulleyJoint:getRatio Get the pulley ratio.
PulleyJoint:setConstant Set the total length of the rope.
PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments.
PulleyJoint:setRatio Set the pulley ratio.

Supertypes

See Also


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