Difference between revisions of "socket"

m (0.11.0 -> 11.0)
(See Also: update internal link (enet => lua-enet))
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* [[parent::love]]
 
* [[parent::love]]
 
* [[Tutorial:Networking with UDP]]
 
* [[Tutorial:Networking with UDP]]
* [[enet]]
+
* [[lua-enet]]
 
* [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE]
 
* [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE]
 
[[Category:Libraries]]
 
[[Category:Libraries]]
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{{#set:LOVE Version=0.5.0}}
 
{{#set:LOVE Version=0.5.0}}
 
{{#set:Keyword=Networking}}
 
{{#set:Keyword=Networking}}
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== Other Languages ==
 
== Other Languages ==
 
{{i18n|socket}}
 
{{i18n|socket}}

Revision as of 17:41, 27 December 2020

O.png Since 11.0, LÖVE does fully support non-blocking TCP connections on Windows  


Available since LÖVE 0.5.0
This module is not supported in earlier versions.

Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:

require("socket")

or even better:

local socket = require("socket")

Note: Since lua 5.2 LÖVE 11.0, the latter method is preferred recommended, as modules will no longer register themselves in the global space, instead they will return a table.

Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.

Reference Manual

For detailed usage, see the reference manual.

See Also



Other Languages