Difference between revisions of "Free Game Resources"

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* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details
 
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details
 
* [http://concernedjoe.com/devblog/hardcoding-slopes/ Hardcoding & Slopes] An elegant method to implement slopes and rounded tiles in an orthogonal game.
 
* [http://concernedjoe.com/devblog/hardcoding-slopes/ Hardcoding & Slopes] An elegant method to implement slopes and rounded tiles in an orthogonal game.
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* [http://games.greggman.com/game/programming_m_c__kids/](Programming M. C. Kids) Describes how they did platforms in the old days
  
 
===Editors===
 
===Editors===

Revision as of 15:12, 13 January 2015

Links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.

Game Design/Ideas

Graphics/Art

Software:

Procedural generation:

Misc:

Sound

Music:

Software:

Fonts

Physics / Movement

Editors

Maps

Software

  • Tiled map editor A generic map editor.
  • Ogmo Editor A generic level editor, saving to XML files.
  • DAME Editor Another generic level editor, done in flixel. You can create your own map exporter in Lua.

Procedural generation

General