Difference between revisions of "0.7.2"

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The codename of LÖVE 0.7.2 is "'''Game Slave'''". It is '''<span style="color:#ff0000;">not yet released</span>'''.
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[[File:0.7.2_no-game.png|thumb|no-game screen]]
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The codename of LÖVE 0.7.2 is "'''Game Slave'''". It is currently '''<span style="color:#0000ff;">released</span>'''.
  
 
== Changes from [[0.7.1]] ==
 
== Changes from [[0.7.1]] ==
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* Added Framebuffer:[[Framebuffer:getWrap|get]]/[[Framebuffer:setWrap|setWrap]].
 
* Added Framebuffer:[[Framebuffer:getWrap|get]]/[[Framebuffer:setWrap|setWrap]].
 
* Added [[love.event.clear]].
 
* Added [[love.event.clear]].
* Added support for any number of arguments to [[love.keyboard.isDown]] and [[love.mouse.isDown]].
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* Added support for any number of arguments to [[love.keyboard.isDown]], [[love.mouse.isDown]] and [[love.joystick.isDown]].
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* Added [[SpriteBatch:setImage]].
  
 
=== Bugfixes ===
 
=== Bugfixes ===
 
* Fixed fused games not working.
 
* Fixed fused games not working.
* Fixed ParticleSystem:setSize ignoring the variation argument.
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* Fixed [[ParticleSystem:setSize]] ignoring the variation argument.
 
* Fixed some file-opening exceptions not being caught.
 
* Fixed some file-opening exceptions not being caught.
 
* Fixed files loaded by libmodplug being too loud.
 
* Fixed files loaded by libmodplug being too loud.
 
* Fixed paths with periods in them not working.
 
* Fixed paths with periods in them not working.
* Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
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* Fixed [[love.graphics.getBlendMode]] not detecting subtractive and multiplicative blend modes.
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* Fixed crash when there was no memory available for [[love.image.newImageData|newImageData]](w, h).
  
 
=== Other ===
 
=== Other ===
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* Windows binary no longer depends on VC2005 runtime.
 
* Windows binary no longer depends on VC2005 runtime.
 
* Windows binary no longer depends on SSE2 support.
 
* Windows binary no longer depends on SSE2 support.
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[[Category:Versions]]

Latest revision as of 17:14, 10 May 2015

no-game screen

The codename of LÖVE 0.7.2 is "Game Slave". It is currently released.

Changes from 0.7.1

Additions

Bugfixes

  • Fixed fused games not working.
  • Fixed ParticleSystem:setSize ignoring the variation argument.
  • Fixed some file-opening exceptions not being caught.
  • Fixed files loaded by libmodplug being too loud.
  • Fixed paths with periods in them not working.
  • Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  • Fixed crash when there was no memory available for newImageData(w, h).

Other

  • Updated PhysicsFS version to 2.0.2 on Windows
  • Updated OpenAL Soft version to 1.13 on Windows
  • Updated libmodplug version to 0.8.8.1 on Windows
  • Updated FreeType version to 2.4.4 on Windows
  • Updated libmpg123 version to 1.13.2 on Windows
  • Windows binary no longer depends on VC2005 runtime.
  • Windows binary no longer depends on SSE2 support.