Difference between revisions of "Free Game Resources"

(Added some references and moved stuff)
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* [http://www.lostgarden.com/2008/07/directory-of-posts.html Lost Garden - Directory of Posts]
 
* [http://www.lostgarden.com/2008/07/directory-of-posts.html Lost Garden - Directory of Posts]
* [http://www.squidi.net/three/ Three Hundred Mechanics]
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* [http://www.squidi.net/three/ Three Hundred Mechanics]. Lot of game ideas, free to use
  
 
==Graphics/Art==
 
==Graphics/Art==
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* [http://www.aseprite.org ASEPrite]
 
* [http://www.aseprite.org ASEPrite]
 
* [http://www.texturepacker.com/ Texturepacker] (has free & paid versions)
 
* [http://www.texturepacker.com/ Texturepacker] (has free & paid versions)
* [http://www.saltgames.com/?p=184 A Bitwise Method For Applying Tilemaps] is an interesting technique related with tilemaps and graphics.
 
* [http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934 Tile/Map-Based Game Techniques: Handling Terrain Transitions] shows a more ellaborate technique for handling transitions between tiles.
 
  
  
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** [http://www.superflashbros.net/as3sfxr/ Flash version] of the same software ([http://code.google.com/p/as3sfxr/ google project page])
 
** [http://www.superflashbros.net/as3sfxr/ Flash version] of the same software ([http://code.google.com/p/as3sfxr/ google project page])
 
** [http://thirdcog.eu/apps/cfxr Cocoa version] for mac.
 
** [http://thirdcog.eu/apps/cfxr Cocoa version] for mac.
* [http://www.drpetter.se/project_musagi.html Musagi] Is a music editor, windows only.
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* [http://www.drpetter.se/project_musagi.html Musagi] Is a music editor, Windows only.
 
* [http://hp.vector.co.jp/authors/VA022293/pxtone/index.html pxtone]] Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory :D
 
* [http://hp.vector.co.jp/authors/VA022293/pxtone/index.html pxtone]] Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory :D
  
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* [http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ Collision Detection for Dummies]
 
* [http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ Collision Detection for Dummies]
* [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are modelled in Sonic the Hedgehog.
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* [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are modeled in Sonic the Hedgehog.
 
* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja].
 
* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja].
 
* [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"]
 
* [http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"]
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* [http://mapeditor.org/ Tiled map editor]. A generic map editor.
 
* [http://mapeditor.org/ Tiled map editor]. A generic map editor.
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* [http://www.ogmoeditor.com/ Ogmo Editor]. A generic level editor, saving to XML files.
  
 
===Procedural generation===
 
===Procedural generation===
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* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangbard Dungeon generation]
 
* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangbard Dungeon generation]
 
* [http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap Descriptions, demos and implementations of various maze-generating algorithms.]
 
* [http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap Descriptions, demos and implementations of various maze-generating algorithms.]
 +
* [http://www.saltgames.com/?p=184 A Bitwise Method For Applying Tilemaps] is an interesting technique related with tilemaps and graphics.
 +
* [http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934 Tile/Map-Based Game Techniques: Handling Terrain Transitions] shows a more elaborate technique for handling transitions between tiles.
  
 
==General==
 
==General==
  
 
* [http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List The Ultimate Indie Game Resource List]
 
* [http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List The Ultimate Indie Game Resource List]

Revision as of 10:59, 28 June 2012

links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.


Game Design/Ideas

Graphics/Art


Software:


Sound

Music:

  • Jamendo's free music (Various)
  • Musopen
  • Binärpilot (Evil chiptunes. Big plus for umlaut. Licensed CC-NC-ND. Use with caution.)
  • 8bitcollective (Chiptunes) (Licensed CC-NC-SA. Use with caution.)
  • Fanatical Productions
  • Creative Commons' own list of music, containing lots of links. Two examples below:
    • ccmixter is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
    • sampleswap is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"

Software:

Fonts


Physics / Movement

Maps

Software

Procedural generation

General