Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- LineStippleSnippet + (A substitute for the setLineStipple function removed in 0.8.0.)
- Data (Português) + (A superclasse de todos os dados.)
- Object (Português) + (A superclasse de todos os tipos do LÖVE.)
- array + (A useful collection of methods to work with Lua tables in an array fashion.)
- Moses + (A utility-belt library for fun and functional programming with Lua)
- Wasx + (A very versatile input manager for LÖVE)
- World + (A world is an object that contains all bodies and joints.)
- Lope2D + (A wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster. It also has water pools simulation.)
- ziplib + (A zipping library for löve)
- LoveAStar + (A* search, written in Lua, for use in LOVE.)
- (File):open (Português) + (Abre um arquivo para escrita, leitura ou acréscimo.)
- love.joystick.open (Português) + (Abre um joystick para ser usado.)
- Body:wakeUp (Português) + (Acorda um Corpo.)
- love.filesystem.append (Português) + (Acrescentar dados a um arquivo existente.)
- Mesh:setAttributeEnabled (Français) + (Active ou désactive un attribut de vecteur spécifique du maillage.)
- TLpath + (Add A* pathfinding to games)
- String exploding + (Add the ability to explode strings. (return them as a table along defined divider substrings))
- SpriteBatch:addq + (Adds a Quad to the batch.)
- SpriteBatch:addLayer + (Adds a sprite to a batch created with an [[TextureType|Array Texture]].)
- SpriteBatch:add + (Adds a sprite to the batch.)