Difference between revisions of "socket"

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{{notice|The current version built in LÖVE does not fully support non-blocking TCP connections on Windows}}
 
{{newin|[[0.5.0]]|050|type=module}}
 
{{newin|[[0.5.0]]|050|type=module}}
 
 
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.
 
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.
 
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
 
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
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</source>
 
</source>
  
'''Note:''' Since lua 5.2 the latter method is preferred, as modules will no longer register theirselves in the global space, instead returning a table. So this method is recomended.
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'''Note:''' Since <s>lua 5.2</s> LÖVE 0.11, the latter method is <s>preferred</s> recommended, as modules will no longer register themselves in the global space, instead they will return a table.
  
'''Note:''' When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only nonblocking operations if possible.
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'''Note:''' When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.
  
 
== Reference Manual ==
 
== Reference Manual ==
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== See Also ==
 
== See Also ==
* [[parent::LUBE]]
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* [[parent::love]]
 
* [[Tutorial:Networking with UDP]]
 
* [[Tutorial:Networking with UDP]]
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* [[enet]]
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* [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE]
 
[[Category:Libraries]]
 
[[Category:Libraries]]
{{#set:Description=Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.}}
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{{#set:Description=Module for HTTP, TCP, and UDP networking.}}
 
{{#set:LOVE Version=0.5.0}}
 
{{#set:LOVE Version=0.5.0}}
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{{#set:Keyword=Networking}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|socket}}
 
{{i18n|socket}}

Revision as of 18:07, 13 February 2018

O.png The current version built in LÖVE does not fully support non-blocking TCP connections on Windows  


Available since LÖVE 0.5.0
This module is not supported in earlier versions.

Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:

require("socket")

or even better:

local socket = require("socket")

Note: Since lua 5.2 LÖVE 0.11, the latter method is preferred recommended, as modules will no longer register themselves in the global space, instead they will return a table.

Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.

Reference Manual

For detailed usage, see the reference manual.

See Also


Other Languages