Search found 86 matches
- Thu Jun 11, 2015 9:57 pm
- Forum: Libraries and Tools
- Topic: Grid (game engine)
- Replies: 48
- Views: 40884
Re: Vertex Adventure and the Grid Engine
What licence this is under? I could not find licence file in github.
- Tue Feb 17, 2015 1:21 am
- Forum: Support and Development
- Topic: Flickering on mouse moving [kinda solved??]
- Replies: 4
- Views: 3100
Re: Flickering on mouse moving
Is this call from your love.draw()?
Then try checking the buttons/mouse somewhere outside it.
If this is not called from love.draw function then move "love.graphics" calls to the appropriate function.
Then try checking the buttons/mouse somewhere outside it.
If this is not called from love.draw function then move "love.graphics" calls to the appropriate function.
- Fri Feb 13, 2015 7:18 pm
- Forum: Support and Development
- Topic: Image editing in love2d
- Replies: 4
- Views: 3080
Re: Image editing in love2d
Something I did while back when I first got my hands on android device. I did some quick control changes for it so you can use rudimentary controls on pc. Press Enter to choose colour (my code was not designed for pc so it looks bit odd ^^) Draw_Android.love Maybe it will help you with ideas how to ...
- Wed Feb 11, 2015 12:45 pm
- Forum: Support and Development
- Topic: Multiple Charecters
- Replies: 14
- Views: 8100
Re: Multiple Charecters
actP= 1 player = {} player[1] = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -700, speed = 450, flySpeed = 700, state = "", h = 32, w = 32, standing = false } player[2] = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -700, speed = 450, flySpeed = 700, state = "", ...
- Wed Feb 11, 2015 10:35 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 226658
Re: LUBE (Networking Library)
I have trouble getting the client recieve packets from server. Client to Server = success Server to Client = fail my server code: http://hastebin.com/dakiguhegu.lua my client code: http://hastebin.com/caquvofequ.lua EDIT got it working with tcp connection but udp still fails on server sending data t...
- Mon Jan 26, 2015 3:02 pm
- Forum: Games and Creations
- Topic: [game] The Little Lost Giraffe
- Replies: 12
- Views: 6239
Re: [game] The Little Lost Giraffe
Quite brilliant.
- Fri Jan 23, 2015 2:48 pm
- Forum: Libraries and Tools
- Topic: denver - library to play waveforms (synthesizer included)
- Replies: 6
- Views: 5839
Re: denver - library to play waveforms (synthesizer included
Here is something I coded last night before going to bed for android. It was quick because I already have barebones-file for the device. Today I did some quick tweaking to get it working on pc and used shine lib to make it less ugly. Its inspired by http://tonematrix.audiotool.com/ it was fun experi...
- Fri Jan 23, 2015 2:38 pm
- Forum: Libraries and Tools
- Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
- Replies: 71
- Views: 105249
Re: Textured Raycaster [Now with Doors!]
Nah, could bug my self out same way I came.
I think the issue is with movement diagonally into space where there is room to move to. even if two walls should "block" you.
I think the issue is with movement diagonally into space where there is room to move to. even if two walls should "block" you.
- Thu Jan 22, 2015 2:39 pm
- Forum: Libraries and Tools
- Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
- Replies: 71
- Views: 105249
Re: Textured Raycaster [Now with Doors!]
Broke your game with forward movement towards a corner.
I assume I am not intended to be able to be at my current coordinates
https://love2d.org/imgmirrur/q4RLXFz.png
I assume I am not intended to be able to be at my current coordinates
https://love2d.org/imgmirrur/q4RLXFz.png
- Sun Nov 28, 2010 9:16 am
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61166
Re: Goo: Gui and Animation library.
I fixed the text.lua file Should work with this. Not sure how well it works when getting off the borders but at least doesn't give error. The original file: -- STATIC TEXT goo.text = class('goo static text', goo.object) function goo.text:initialize( parent ) super.initialize(self,parent) self.text =...