Search found 86 matches

by whitebear
Thu Jun 11, 2015 9:57 pm
Forum: Libraries and Tools
Topic: Grid (game engine)
Replies: 48
Views: 40884

Re: Vertex Adventure and the Grid Engine

What licence this is under? I could not find licence file in github.
by whitebear
Tue Feb 17, 2015 1:21 am
Forum: Support and Development
Topic: Flickering on mouse moving [kinda solved??]
Replies: 4
Views: 3100

Re: Flickering on mouse moving

Is this call from your love.draw()?
Then try checking the buttons/mouse somewhere outside it.
If this is not called from love.draw function then move "love.graphics" calls to the appropriate function.
by whitebear
Fri Feb 13, 2015 7:18 pm
Forum: Support and Development
Topic: Image editing in love2d
Replies: 4
Views: 3080

Re: Image editing in love2d

Something I did while back when I first got my hands on android device. I did some quick control changes for it so you can use rudimentary controls on pc. Press Enter to choose colour (my code was not designed for pc so it looks bit odd ^^) Draw_Android.love Maybe it will help you with ideas how to ...
by whitebear
Wed Feb 11, 2015 12:45 pm
Forum: Support and Development
Topic: Multiple Charecters
Replies: 14
Views: 8100

Re: Multiple Charecters

actP= 1 player = {} player[1] = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -700, speed = 450, flySpeed = 700, state = "", h = 32, w = 32, standing = false } player[2] = { x = 256, y = 256, x_vel = 0, y_vel = 0, jump_vel = -700, speed = 450, flySpeed = 700, state = "", ...
by whitebear
Wed Feb 11, 2015 10:35 am
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 226658

Re: LUBE (Networking Library)

I have trouble getting the client recieve packets from server. Client to Server = success Server to Client = fail my server code: http://hastebin.com/dakiguhegu.lua my client code: http://hastebin.com/caquvofequ.lua EDIT got it working with tcp connection but udp still fails on server sending data t...
by whitebear
Mon Jan 26, 2015 3:02 pm
Forum: Games and Creations
Topic: [game] The Little Lost Giraffe
Replies: 12
Views: 6239

Re: [game] The Little Lost Giraffe

Quite brilliant. ^^
by whitebear
Fri Jan 23, 2015 2:48 pm
Forum: Libraries and Tools
Topic: denver - library to play waveforms (synthesizer included)
Replies: 6
Views: 5839

Re: denver - library to play waveforms (synthesizer included

Here is something I coded last night before going to bed for android. It was quick because I already have barebones-file for the device. Today I did some quick tweaking to get it working on pc and used shine lib to make it less ugly. Its inspired by http://tonematrix.audiotool.com/ it was fun experi...
by whitebear
Fri Jan 23, 2015 2:38 pm
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 71
Views: 105249

Re: Textured Raycaster [Now with Doors!]

Nah, could bug my self out same way I came.
I think the issue is with movement diagonally into space where there is room to move to. even if two walls should "block" you.
by whitebear
Thu Jan 22, 2015 2:39 pm
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 71
Views: 105249

Re: Textured Raycaster [Now with Doors!]

Broke your game with forward movement towards a corner.

I assume I am not intended to be able to be at my current coordinates
https://love2d.org/imgmirrur/q4RLXFz.png
by whitebear
Sun Nov 28, 2010 9:16 am
Forum: Libraries and Tools
Topic: Goo: Gui and Animation library.
Replies: 63
Views: 61166

Re: Goo: Gui and Animation library.

I fixed the text.lua file Should work with this. Not sure how well it works when getting off the borders but at least doesn't give error. The original file: -- STATIC TEXT goo.text = class('goo static text', goo.object) function goo.text:initialize( parent ) super.initialize(self,parent) self.text =...