Search found 59 matches

by Zer0
Sun Aug 18, 2013 4:34 pm
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 45941

Re: Maze Thread

Sorry for double posting.

Here is three more examples of mazes.

One with octagons, one with several layers and one with 10 different maze generation algorithms.
by Zer0
Wed Aug 14, 2013 12:38 pm
Forum: Libraries and Tools
Topic: ExorBeatMaker
Replies: 2
Views: 2708

Re: ExorBeatMaker

http://1.imgland.net/BkSbE0.png First time, I want apologize for my bad english... I'm brazilian and I speak little bit english. This is my project based on iphone beatmaker and a hardware called m4sonic. try to use this letters! : Q,W,E,R,T,Y,U,I,O,P,A alphaRelease0.2: http://www.mediafire.com/dow...
by Zer0
Fri Jul 26, 2013 11:39 am
Forum: Games and Creations
Topic: The Nuclear USSR [Version 7]
Replies: 75
Views: 20285

Re: The Nuclear USSR [Version 7]

i may use this mini game in another mode in the game, and then reduce the loading time more but for now the loading will be 8 seconds You do know loading time is usually spent LOADING stuff and not just ... nothing... right? Also most people try to shorten (or even prevent!) loading times instead o...
by Zer0
Fri Jul 26, 2013 11:07 am
Forum: Games and Creations
Topic: Collector - Educational Project [WIP]
Replies: 9
Views: 6340

Re: Collector - Educational Project [WIP]

You asked about improving performance, and I got one thing. SpriteBatches, I would use them in any fast paced game ( or anything that is just not a proof of concept really ) that uses a for loop to draw things. with this few things being drawn every frame its no big deal, but if you would have to dr...
by Zer0
Fri Jul 26, 2013 11:02 am
Forum: Games and Creations
Topic: The Nuclear USSR [Version 7]
Replies: 75
Views: 20285

Re: The Nuclear USSR [Version 7]

i may use this mini game in another mode in the game, and then reduce the loading time more but for now the loading will be 8 seconds You do know loading time is usually spent LOADING stuff and not just ... nothing... right? Also most people try to shorten (or even prevent!) loading times instead o...
by Zer0
Fri Jul 26, 2013 9:24 am
Forum: Games and Creations
Topic: The Nuclear USSR [Version 7]
Replies: 75
Views: 20285

Re: The Nuclear USSR [Version 7]

what this isn't minecraft, this isn't terraria, this isn't a roguelike (oh wait nethack loads faster than this) in fact the maps don't even look complex at all you're clearly doing something extremely sluggish or just plain bad if a roguelike in which everything is random does a better job. and uh,...
by Zer0
Thu Jul 25, 2013 10:26 am
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 45941

Re: Maze Thread

Nice one! Thank you But it doesn't fill the whole screen. Is this intended? It only draws in the middle of the screen until it reaches the one edge, then it continues a little further around the middle and then ends. its a recursive backtracker and I didnt put a grid limit ( Because of how my map w...
by Zer0
Wed Jul 24, 2013 5:16 pm
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 19212

Re: My 4KB Hypnotic Thing, wanna share yours ?

Odd that this thing has yet to show up.

I would describe it as Classic.
by Zer0
Wed Jul 24, 2013 4:54 pm
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 45941

Re: Maze Thread

Hellö everyone ! I did some experiments as well, and since i really dislike squared grids, guess what ? I tried these on hexagrids ! ^^ I didn't include a love file, since it was just a test/prototype, let's say it was coded with my feet :death: (especially the rendering function) I made one to, Th...
by Zer0
Wed Jul 24, 2013 4:45 pm
Forum: Libraries and Tools
Topic: a Worldmap generator - new version with Biome generation
Replies: 6
Views: 4516

Re: a Worldmap generator - new version with Biome generation

It looks really cool.

I changed the rendering to render it on a canvas ONCE instead of drawing the entire map every frame.

It looks exactly the same but it renders faster ( and may have a little extra load time )