Difference between revisions of "love.graphics.setRenderTarget"

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Nothing.
 
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=== Notes ===
 
=== Notes ===
Sets the render target to a specified [[Framebuffer]]. All drawing operations until the next ''love.graphics.setRenderTarget'' will be redirected to the [[Framebuffer]] and not shown on the screen.
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Sets the render target to a specified [[Framebuffer]]. The specified [[Framebuffer]] will be cleared. All drawing operations until the next ''love.graphics.setRenderTarget'' will be redirected to the [[Framebuffer]] and not shown on the screen.
  
 
== Function ==
 
== Function ==

Revision as of 16:17, 12 February 2012

Available since LÖVE 0.7.0
This function is not supported in earlier versions.
Removed in LÖVE 0.8.0
It has been renamed to love.graphics.setCanvas.

Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.

Function

Synopsis

love.graphics.setRenderTarget( framebuffer )

Arguments

Framebuffer framebuffer
The new render target.

Returns

Nothing.

Notes

Sets the render target to a specified Framebuffer. The specified Framebuffer will be cleared. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.

Function

Synopsis

love.graphics.setRenderTarget( )

Arguments

None.

Returns

Nothing.

Notes

Resets the render target to the screen, i.e. re-enables drawing to the screen.


Examples

Drawing to a framebuffer

-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()

-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)

See Also


Other Languages