Difference between revisions of "love.graphics.setRenderTarget"

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{{newin|[[0.7.0]]|070|type=function}}{{oldin|[[0.8.0]]|080|type=function}}
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{{newin|[[0.7.0]]|070|type=function}}{{oldin|[[0.8.0]]|080|type=function|text=It has been renamed to [[love.graphics.setCanvas]]}}
 
 
 
Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified.
 
Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified.
  

Revision as of 22:21, 5 February 2012

Available since LÖVE 0.7.0
This function is not supported in earlier versions.
Removed in LÖVE 0.8.0
It has been renamed to love.graphics.setCanvas.

Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.

Function

Synopsis

love.graphics.setRenderTarget( framebuffer )

Arguments

Framebuffer framebuffer
The new render target.

Returns

Nothing.

Notes

Sets the render target to a specified Framebuffer. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.

Function

Synopsis

love.graphics.setRenderTarget( )

Arguments

None.

Returns

Nothing.

Notes

Resets the render target to the screen, i.e. re-enables drawing to the screen.


Examples

Drawing to a framebuffer

-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()

-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)

See Also


Other Languages