Available since LÖVE 11.0
This function is not supported in earlier versions.

Sets whether back-facing triangles in a Mesh are culled.

This is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.

By default, both front- and back-facing triangles in Meshes are rendered.


Synopsis mode )


CullMode mode
The Mesh face culling mode to use (whether to render everything, cull back-facing triangles, or cull front-facing triangles).



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