Difference between revisions of "love.event.quit"

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(Added new feature template)
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== Function ==
 
== Function ==
=== Synopsis ===
 
<source lang="lua">
 
love.event.quit( )
 
</source>
 
=== Arguments ===
 
None.
 
=== Returns ===
 
Nothing.
 
 
== Function ==
 
{{newin|[[0.10.0]]|100|type=variant}}
 
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
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</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|number|exitstatus (0)|The program exit status to use when closing the application.}}
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{{New_feature|0.10.0|
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{{param|number|exitstatus (0)|The program exit status to use when closing the application.}} }}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Revision as of 07:06, 30 December 2018

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Adds the quit event to the queue.

The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the love.quit callback.

Function

Synopsis

love.event.quit( exitstatus )

Arguments

Available since LÖVE 0.10.0
number exitstatus (0)
The program exit status to use when closing the application.

Returns

Nothing.

Function

Available since LÖVE 0.10.2
This variant is not supported in earlier versions.

Restarts the game without relaunching the executable. This cleanly shuts down the main Lua state instance and creates a brand new one.

Synopsis

love.event.quit( "restart" )

Arguments

string "restart"
Tells the default love.run to exit and restart the game without relaunching the executable.

Returns

Nothing.

Example

function love.keypressed(k)
   if k == 'escape' then
      love.event.quit()
   end
end

See Also


Other Languages