Difference between revisions of "love.keyboard.setKeyRepeat"

m (Notes)
m (Examples: Fixed arguments of love.keypressed (scancode parameter added))
 
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end
 
end
  
function love.keypressed(key, isrepeat)
+
function love.keypressed(key, scancode, isrepeat)
 
if key == "right" then
 
if key == "right" then
 
x = (x + 80) % love.graphics.getWidth()
 
x = (x + 80) % love.graphics.getWidth()
Line 43: Line 43:
  
 
function love.draw()
 
function love.draw()
love.graphics.circle("fill", x, 100)
+
love.graphics.circle("fill", x, 100, 50, 50)
 
end
 
end
 
</source>
 
</source>

Latest revision as of 09:46, 16 April 2020

Enables or disables key repeat for love.keypressed. It is disabled by default.

Function

Available since LÖVE 0.9.0
This variant is not supported in earlier versions.

Synopsis

love.keyboard.setKeyRepeat( enable )

Arguments

boolean enable
Whether repeat keypress events should be enabled when a key is held down.

Returns

Nothing.

Notes

The interval between repeats depends on the user's system settings. This function doesn't affect whether love.textinput is called multiple times while a key is held down.

Function

Removed in LÖVE 0.9.0
This variant is not supported in that and later versions.

Enables key repeating and sets the delay and interval.

Synopsis

love.keyboard.setKeyRepeat( delay, interval )

Arguments

number delay
The amount of time before repeating the key (in seconds). 0 disables key repeat.
number interval
The amount of time between repeats (in seconds)

Returns

Nothing.

Examples

Hold left or right to change the position.

function love.load()
	love.keyboard.setKeyRepeat(true)
	x = 50
end

function love.keypressed(key, scancode, isrepeat)
	if key == "right" then
		x = (x + 80) % love.graphics.getWidth()
	elseif key == "left" then
		x = (x - 80) % love.graphics.getWidth()
	end
end

function love.draw()
	love.graphics.circle("fill", x, 100, 50, 50)
end

See Also


Other Languages