Difference between revisions of "love.graphics.newFramebuffer"

m (width used twice instead of width/height)
m (width spelled incorretly)
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{{param|number|height|The desired height of the framebuffer.}}
 
{{param|number|height|The desired height of the framebuffer.}}
 
=== Returns ===
 
=== Returns ===
{{param|Framebuffer|framebuffer|A new framebuffer with specified with and height.}}
+
{{param|Framebuffer|framebuffer|A new framebuffer with specified width and height.}}
 
=== Notes ===
 
=== Notes ===
 
Specifying a size different from the window size will not resize the canvas but the resulting image itself. To resize the canvas you have to use [[love.graphics.scale]].
 
Specifying a size different from the window size will not resize the canvas but the resulting image itself. To resize the canvas you have to use [[love.graphics.scale]].

Revision as of 19:08, 14 November 2010

Available since LÖVE 0.7.0
It is not supported in earlier versions.


Creates a new framebuffer object for offscreen rendering.

Function

Synopsis

framebuffer = love.graphics.newFramebuffer( )

Arguments

None.

Returns

Framebuffer framebuffer
A new framebuffer with width/height equal to the window width/height.

Function

Synopsis

framebuffer = love.graphics.newFramebuffer( width, height )

Arguments

number width
The desired width of the framebuffer.
number height
The desired height of the framebuffer.

Returns

Framebuffer framebuffer
A new framebuffer with specified width and height.

Notes

Specifying a size different from the window size will not resize the canvas but the resulting image itself. To resize the canvas you have to use love.graphics.scale.

See Also