Difference between revisions of "love.physics.newPrismaticJoint"

(Changed return type.)
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{{param|number|ax|The x coordinate of the axis vector.}}
 
{{param|number|ax|The x coordinate of the axis vector.}}
 
{{param|number|ay|The y coordinate of the axis vector.}}
 
{{param|number|ay|The y coordinate of the axis vector.}}
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=== Returns ===
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{{param|PrismaticJoint|joint|The new prismatic joint.}}
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== Function ==
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{{newin|[[0.8.0]]|type=variant}}
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=== Synopsis ===
 +
<source lang="lua">
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joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )
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</source>
 +
=== Arguments ===
 +
{{param|Body|body1|The first body to connect with a prismatic joint.}}
 +
{{param|Body|body2|The second body to connect with a prismatic joint.}}
 +
{{param|number|x|The x coordinate of the anchor point.}}
 +
{{param|number|y|The y coordinate of the anchor point.}}
 +
{{param|number|ax|The x coordinate of the axis vector.}}
 +
{{param|number|ay|The y coordinate of the axis vector.}}
 +
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with eachother.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|PrismaticJoint|joint|The new prismatic joint.}}
 
{{param|PrismaticJoint|joint|The new prismatic joint.}}

Revision as of 19:15, 15 September 2011

Create a prismatic joints between two bodies.

A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.

Function

Synopsis

joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )

Arguments

Body body1
The first body to connect with a prismatic joint.
Body body2
The second body to connect with a prismatic joint.
number x
The x coordinate of the anchor point.
number y
The y coordinate of the anchor point.
number ax
The x coordinate of the axis vector.
number ay
The y coordinate of the axis vector.

Returns

PrismaticJoint joint
The new prismatic joint.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )

Arguments

Body body1
The first body to connect with a prismatic joint.
Body body2
The second body to connect with a prismatic joint.
number x
The x coordinate of the anchor point.
number y
The y coordinate of the anchor point.
number ax
The x coordinate of the axis vector.
number ay
The y coordinate of the axis vector.
boolean collideConnected (false)
Specifies whether the two bodies should collide with eachother.

Returns

PrismaticJoint joint
The new prismatic joint.

See Also


Other Languages