Difference between revisions of "love.sound.newSoundData"

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Creates new SoundData from a [[Decoder]] or file. It's also possible to create SoundData with a custom sample rate, channel and bit depth.
+
Creates new SoundData from a filepath, [[File]], or [[Decoder]]. It's also possible to create SoundData with a custom sample rate, channel and bit depth.
  
 
The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.
 
The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.
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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
soundData = love.sound.newSoundData( decoder )
+
soundData = love.sound.newSoundData( filename )
 +
</source>
 +
=== Arguments ===
 +
{{param|string|filename|The file name of the file to load.}}
 +
=== Returns ===
 +
{{param|SoundData|soundData|A new SoundData object.}}
 +
== Function ==
 +
=== Synopsis ===
 +
<source lang="lua">
 +
soundData = love.sound.newSoundData( file )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|Decoder|decoder|Decode data from this Decoder until EOF.}}
+
{{param|File|file|A File pointing to an audio file.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|SoundData|soundData|A new SoundData object.}}
 
{{param|SoundData|soundData|A new SoundData object.}}
Line 14: Line 23:
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
soundData = love.sound.newSoundData( filename )
+
soundData = love.sound.newSoundData( decoder )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|string|filename|The file name of the file to load.}}
+
{{param|Decoder|decoder|Decode data from this Decoder until EOF.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|SoundData|soundData|A new SoundData object.}}
 
{{param|SoundData|soundData|A new SoundData object.}}

Revision as of 17:15, 4 October 2012

Creates new SoundData from a filepath, File, or Decoder. It's also possible to create SoundData with a custom sample rate, channel and bit depth.

The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.

Function

Synopsis

soundData = love.sound.newSoundData( filename )

Arguments

string filename
The file name of the file to load.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( file )

Arguments

File file
A File pointing to an audio file.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( decoder )

Arguments

Decoder decoder
Decode data from this Decoder until EOF.

Returns

SoundData soundData
A new SoundData object.

Function

Synopsis

soundData = love.sound.newSoundData( samples, rate, bits, channels )

Arguments

number samples
Total number of samples.
number rate (44100)
Number of samples per second
number bits (16)
Bits per sample (8 or 16).
number channels (2)
Either 1 for mono or 2 for stereo.

Returns

SoundData soundData
A new SoundData object.

Examples

Loading SoundData from files

wav = love.sound.newSoundData("doom.wav")
-- Beware: if doom.mp3 is a huge file, it will take 
-- ages to decode.
mp3 = love.sound.newSoundData("doom.mp3")

See Also


Other Languages