Difference between revisions of "love.graphics.setRenderTarget"

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Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified.
 
Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified.

Revision as of 10:21, 25 March 2011

Available since LÖVE 0.7.0
This function is not supported in earlier versions.


Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.

Function

Synopsis

love.graphics.setRenderTarget( framebuffer )

Arguments

Framebuffer framebuffer
The new render target.

Returns

Nothing.

Notes

Sets the render target to a specified Framebuffer. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.

Function

Synopsis

love.graphics.setRenderTarget( )

Arguments

None.

Returns

Nothing.

Notes

Resets the render target to the screen, i.e. re-enables drawing to the screen. This function will clear the target framebuffer.


Examples

Drawing to a framebuffer

-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()

-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)

See Also


Other Languages