Difference between revisions of "Body:getWorldVector"

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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
world_x, world_y = Body:getWorldVector( local_x, local_y )
+
worldX, worldY = Body:getWorldVector( localX, localY )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|number|local_x|The vector x component in local coordinates.}}
+
{{param|number|localX|The vector x component in local coordinates.}}
{{param|number|local_y|The vector y component in local coordinates.}}
+
{{param|number|localY|The vector y component in local coordinates.}}
 
=== Returns ===
 
=== Returns ===
{{param|number|world_x|The vector x component in world coordinates.}}
+
{{param|number|worldX|The vector x component in world coordinates.}}
{{param|number|world_y|The vector y component in world coordinates.}}
+
{{param|number|worldY|The vector y component in world coordinates.}}
  
 
== See Also ==
 
== See Also ==

Latest revision as of 10:13, 26 January 2016

Transform a vector from local coordinates to world coordinates.

Function

Synopsis

worldX, worldY = Body:getWorldVector( localX, localY )

Arguments

number localX
The vector x component in local coordinates.
number localY
The vector y component in local coordinates.

Returns

number worldX
The vector x component in world coordinates.
number worldY
The vector y component in world coordinates.

See Also


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